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author | Eric Anholt <[email protected]> | 2010-10-19 09:44:20 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-10-19 10:48:56 -0700 |
commit | 32573792de559c4dbad766a7cfcf02ea71f5047f (patch) | |
tree | c774b8d2f3e32bdfcdea052f77f43910c6289463 /src/mesa/drivers/dri/i965/gen6_sampler_state.c | |
parent | 36dde032a4f7d6a8b68c1adc8e829816e2e8826e (diff) |
i965: Tell the shader compiler when we expect depth writes for gen6.
This fixes hangs in some Z-writes-in-shaders tests, though other
pieces don't come out correctly.
Bug #30392: hang in fbo-fblit-d24s8. (still fails with bad color drawn
to some targets)
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen6_sampler_state.c')
0 files changed, 0 insertions, 0 deletions