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authorEric Anholt <[email protected]>2010-01-29 11:18:26 -0800
committerEric Anholt <[email protected]>2010-02-25 10:53:06 -0800
commit7ee590424c974cb10882e9c4664a6024595fc9de (patch)
tree01b172bf9f3ed059fbe0d24a8685b2838f9a7890 /src/mesa/drivers/dri/i965/gen6_depthstencil.c
parent9dce60f35b25f4f5605b22d75447bac5d9f55515 (diff)
i965: Start adding support for the Sandybridge CC unit.
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen6_depthstencil.c')
-rw-r--r--src/mesa/drivers/dri/i965/gen6_depthstencil.c169
1 files changed, 169 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_depthstencil.c b/src/mesa/drivers/dri/i965/gen6_depthstencil.c
new file mode 100644
index 00000000000..960927164c0
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/gen6_depthstencil.c
@@ -0,0 +1,169 @@
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <[email protected]>
+ *
+ */
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "brw_util.h"
+#include "main/macros.h"
+#include "main/enums.h"
+
+struct brw_depth_stencil_state_key {
+ GLenum depth_func;
+ GLboolean depth_test, depth_write;
+ GLboolean stencil, stencil_two_side;
+ GLenum stencil_func[2], stencil_fail_op[2];
+ GLenum stencil_pass_depth_fail_op[2], stencil_pass_depth_pass_op[2];
+ GLubyte stencil_write_mask[2], stencil_test_mask[2];
+};
+
+static void
+depth_stencil_state_populate_key(struct brw_context *brw,
+ struct brw_depth_stencil_state_key *key)
+{
+ GLcontext *ctx = &brw->intel.ctx;
+ const unsigned back = ctx->Stencil._BackFace;
+
+ memset(key, 0, sizeof(*key));
+
+ /* _NEW_STENCIL */
+ key->stencil = ctx->Stencil._Enabled;
+ key->stencil_two_side = ctx->Stencil._TestTwoSide;
+
+ if (key->stencil) {
+ key->stencil_func[0] = ctx->Stencil.Function[0];
+ key->stencil_fail_op[0] = ctx->Stencil.FailFunc[0];
+ key->stencil_pass_depth_fail_op[0] = ctx->Stencil.ZFailFunc[0];
+ key->stencil_pass_depth_pass_op[0] = ctx->Stencil.ZPassFunc[0];
+ key->stencil_write_mask[0] = ctx->Stencil.WriteMask[0];
+ key->stencil_test_mask[0] = ctx->Stencil.ValueMask[0];
+ }
+ if (key->stencil_two_side) {
+ key->stencil_func[1] = ctx->Stencil.Function[back];
+ key->stencil_fail_op[1] = ctx->Stencil.FailFunc[back];
+ key->stencil_pass_depth_fail_op[1] = ctx->Stencil.ZFailFunc[back];
+ key->stencil_pass_depth_pass_op[1] = ctx->Stencil.ZPassFunc[back];
+ key->stencil_write_mask[1] = ctx->Stencil.WriteMask[back];
+ key->stencil_test_mask[1] = ctx->Stencil.ValueMask[back];
+ }
+
+ key->depth_test = ctx->Depth.Test;
+ if (key->depth_test) {
+ key->depth_func = ctx->Depth.Func;
+ key->depth_write = ctx->Depth.Mask;
+ }
+}
+
+/**
+ * Creates the state cache entry for the given DEPTH_STENCIL_STATE state key.
+ */
+static dri_bo *
+depth_stencil_state_create_from_key(struct brw_context *brw,
+ struct brw_depth_stencil_state_key *key)
+{
+ struct gen6_depth_stencil_state ds;
+ dri_bo *bo;
+
+ memset(&ds, 0, sizeof(ds));
+
+ /* _NEW_STENCIL */
+ if (key->stencil) {
+ ds.ds0.stencil_enable = 1;
+ ds.ds0.stencil_func =
+ intel_translate_compare_func(key->stencil_func[0]);
+ ds.ds0.stencil_fail_op =
+ intel_translate_stencil_op(key->stencil_fail_op[0]);
+ ds.ds0.stencil_pass_depth_fail_op =
+ intel_translate_stencil_op(key->stencil_pass_depth_fail_op[0]);
+ ds.ds0.stencil_pass_depth_pass_op =
+ intel_translate_stencil_op(key->stencil_pass_depth_pass_op[0]);
+ ds.ds1.stencil_write_mask = key->stencil_write_mask[0];
+ ds.ds1.stencil_test_mask = key->stencil_test_mask[0];
+
+ if (key->stencil_two_side) {
+ ds.ds0.bf_stencil_enable = 1;
+ ds.ds0.bf_stencil_func =
+ intel_translate_compare_func(key->stencil_func[1]);
+ ds.ds0.bf_stencil_fail_op =
+ intel_translate_stencil_op(key->stencil_fail_op[1]);
+ ds.ds0.bf_stencil_pass_depth_fail_op =
+ intel_translate_stencil_op(key->stencil_pass_depth_fail_op[1]);
+ ds.ds0.bf_stencil_pass_depth_pass_op =
+ intel_translate_stencil_op(key->stencil_pass_depth_pass_op[1]);
+ ds.ds1.bf_stencil_write_mask = key->stencil_write_mask[1];
+ ds.ds1.bf_stencil_test_mask = key->stencil_test_mask[1];
+ }
+
+ /* Not really sure about this:
+ */
+ if (key->stencil_write_mask[0] ||
+ (key->stencil_two_side && key->stencil_write_mask[1]))
+ ds.ds0.stencil_write_enable = 1;
+ }
+
+ /* _NEW_DEPTH */
+ if (key->depth_test) {
+ ds.ds2.depth_test_enable = 1;
+ ds.ds2.depth_test_func = intel_translate_compare_func(key->depth_func);
+ ds.ds2.depth_write_enable = key->depth_write;
+ }
+
+ bo = brw_upload_cache(&brw->cache, BRW_DEPTH_STENCIL_STATE,
+ key, sizeof(*key),
+ NULL, 0,
+ &ds, sizeof(ds));
+
+ return bo;
+}
+
+static void
+prepare_depth_stencil_state(struct brw_context *brw)
+{
+ struct brw_depth_stencil_state_key key;
+
+ depth_stencil_state_populate_key(brw, &key);
+
+ dri_bo_unreference(brw->cc.depth_stencil_state_bo);
+ brw->cc.depth_stencil_state_bo = brw_search_cache(&brw->cache,
+ BRW_DEPTH_STENCIL_STATE,
+ &key, sizeof(key),
+ NULL, 0,
+ NULL);
+
+ if (brw->cc.depth_stencil_state_bo == NULL)
+ brw->cc.depth_stencil_state_bo =
+ depth_stencil_state_create_from_key(brw, &key);
+}
+
+const struct brw_tracked_state gen6_depth_stencil_state = {
+ .dirty = {
+ .mesa = _NEW_DEPTH | _NEW_STENCIL,
+ .brw = 0,
+ .cache = 0,
+ },
+ .prepare = prepare_depth_stencil_state,
+};