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authorTimothy Arceri <[email protected]>2015-10-27 06:58:15 +1100
committerTimothy Arceri <[email protected]>2015-10-27 07:03:05 +1100
commita3d0359aff7a9be90149c416844f330b4f9a15ed (patch)
tree8223f873bd216747a5df731094b7793efe341049 /src/mesa/drivers/dri/i965/brw_wm_surface_state.c
parent711489648bcce5cd8fcf14e73e5affe069010c01 (diff)
glsl: keep track of intra-stage indices for atomics
This is more optimal as it means we no longer have to upload the same set of ABO surfaces to all stages in the program. This also fixes a bug where since commit c0cd5b var->data.binding was being used as a replacement for atomic buffer index, but they don't have to be the same value they just happened to end up the same when binding is 0. Reviewed-by: Francisco Jerez <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Cc: Ilia Mirkin <[email protected]> Cc: Alejandro Piñeiro <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90175
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm_surface_state.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c37
1 files changed, 19 insertions, 18 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 6ebe6481c32..f88f8d59196 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -1029,7 +1029,7 @@ const struct brw_tracked_state brw_cs_ubo_surfaces = {
void
brw_upload_abo_surfaces(struct brw_context *brw,
- struct gl_shader_program *prog,
+ struct gl_shader *shader,
struct brw_stage_state *stage_state,
struct brw_stage_prog_data *prog_data)
{
@@ -1037,21 +1037,22 @@ brw_upload_abo_surfaces(struct brw_context *brw,
uint32_t *surf_offsets =
&stage_state->surf_offset[prog_data->binding_table.abo_start];
- for (unsigned i = 0; i < prog->NumAtomicBuffers; i++) {
- struct gl_atomic_buffer_binding *binding =
- &ctx->AtomicBufferBindings[prog->AtomicBuffers[i].Binding];
- struct intel_buffer_object *intel_bo =
- intel_buffer_object(binding->BufferObject);
- drm_intel_bo *bo = intel_bufferobj_buffer(
- brw, intel_bo, binding->Offset, intel_bo->Base.Size - binding->Offset);
-
- brw->vtbl.emit_buffer_surface_state(brw, &surf_offsets[i], bo,
- binding->Offset, BRW_SURFACEFORMAT_RAW,
- bo->size - binding->Offset, 1, true);
- }
+ if (shader && shader->NumAtomicBuffers) {
+ for (unsigned i = 0; i < shader->NumAtomicBuffers; i++) {
+ struct gl_atomic_buffer_binding *binding =
+ &ctx->AtomicBufferBindings[shader->AtomicBuffers[i]->Binding];
+ struct intel_buffer_object *intel_bo =
+ intel_buffer_object(binding->BufferObject);
+ drm_intel_bo *bo = intel_bufferobj_buffer(
+ brw, intel_bo, binding->Offset, intel_bo->Base.Size - binding->Offset);
+
+ brw->vtbl.emit_buffer_surface_state(brw, &surf_offsets[i], bo,
+ binding->Offset, BRW_SURFACEFORMAT_RAW,
+ bo->size - binding->Offset, 1, true);
+ }
- if (prog->NumAtomicBuffers)
brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
+ }
}
static void
@@ -1063,8 +1064,8 @@ brw_upload_wm_abo_surfaces(struct brw_context *brw)
if (prog) {
/* BRW_NEW_FS_PROG_DATA */
- brw_upload_abo_surfaces(brw, prog, &brw->wm.base,
- &brw->wm.prog_data->base);
+ brw_upload_abo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
+ &brw->wm.base, &brw->wm.prog_data->base);
}
}
@@ -1088,8 +1089,8 @@ brw_upload_cs_abo_surfaces(struct brw_context *brw)
if (prog) {
/* BRW_NEW_CS_PROG_DATA */
- brw_upload_abo_surfaces(brw, prog, &brw->cs.base,
- &brw->cs.prog_data->base);
+ brw_upload_abo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_COMPUTE],
+ &brw->cs.base, &brw->cs.prog_data->base);
}
}