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authorFrancisco Jerez <[email protected]>2015-08-29 17:01:11 +0300
committerFrancisco Jerez <[email protected]>2015-10-09 17:48:52 +0300
commit2d97a78b37ddf325d90e056f5eefee0548092530 (patch)
treeea73314cc63fc56f9bbe4bb786d324edca8d0565 /src/mesa/drivers/dri/i965/brw_wm_surface_state.c
parent25d3338be37ddbfe676716034ec5f29e27323704 (diff)
i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.
gl_image_unit::_Valid will be removed in a future commit. Tested-by: Ye Tian <[email protected]> CC: "11.0" <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm_surface_state.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index c671e23827e..d73f657edc7 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -34,6 +34,7 @@
#include "main/blend.h"
#include "main/mtypes.h"
#include "main/samplerobj.h"
+#include "main/shaderimage.h"
#include "program/prog_parameter.h"
#include "main/framebuffer.h"
@@ -1112,7 +1113,7 @@ brw_upload_cs_image_surfaces(struct brw_context *brw)
ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
if (prog) {
- /* BRW_NEW_CS_PROG_DATA, BRW_NEW_IMAGE_UNITS */
+ /* BRW_NEW_CS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
brw_upload_image_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_COMPUTE],
&brw->cs.base, &brw->cs.prog_data->base);
}
@@ -1120,7 +1121,7 @@ brw_upload_cs_image_surfaces(struct brw_context *brw)
const struct brw_tracked_state brw_cs_image_surfaces = {
.dirty = {
- .mesa = _NEW_PROGRAM,
+ .mesa = _NEW_TEXTURE | _NEW_PROGRAM,
.brw = BRW_NEW_BATCH |
BRW_NEW_CS_PROG_DATA |
BRW_NEW_IMAGE_UNITS
@@ -1253,7 +1254,7 @@ update_image_surface(struct brw_context *brw,
uint32_t *surf_offset,
struct brw_image_param *param)
{
- if (u->_Valid) {
+ if (_mesa_is_image_unit_valid(&brw->ctx, u)) {
struct gl_texture_object *obj = u->TexObj;
const unsigned format = get_image_format(brw, u->_ActualFormat, access);
@@ -1338,7 +1339,7 @@ brw_upload_wm_image_surfaces(struct brw_context *brw)
struct gl_shader_program *prog = ctx->Shader._CurrentFragmentProgram;
if (prog) {
- /* BRW_NEW_FS_PROG_DATA, BRW_NEW_IMAGE_UNITS */
+ /* BRW_NEW_FS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
brw_upload_image_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
&brw->wm.base, &brw->wm.prog_data->base);
}
@@ -1346,6 +1347,7 @@ brw_upload_wm_image_surfaces(struct brw_context *brw)
const struct brw_tracked_state brw_wm_image_surfaces = {
.dirty = {
+ .mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_FS_PROG_DATA |