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authorZou Nan hai <[email protected]>2007-06-21 10:22:28 +0800
committerZou Nan hai <[email protected]>2007-06-21 10:22:28 +0800
commitd19d0596daf004b56d80f78fa1a329b43c2ebf94 (patch)
tree24a911efdfe23a8e4cbec85d519875d78eb64be6 /src/mesa/drivers/dri/i965/brw_wm.h
parent58eac1bbf320b4104c3158aaeca4726f1a59daf9 (diff)
support branch and loop in pixel shader
most of the sample working with some small modification
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
index f5fddfdb68a..4143d5be6cb 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.h
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
@@ -231,6 +231,14 @@ struct brw_wm_compile {
GLuint grf_limit;
GLuint max_wm_grf;
GLuint last_scratch;
+
+ struct {
+ GLboolean inited;
+ struct brw_reg reg;
+ } wm_regs[PROGRAM_PAYLOAD+1][256][4];
+ struct brw_reg ret_reg;
+ GLuint reg_index;
+ GLuint tmp_index;
};
@@ -259,4 +267,6 @@ void brw_wm_lookup_iz( GLuint line_aa,
GLuint lookup,
struct brw_wm_prog_key *key );
+GLboolean brw_wm_is_glsl(struct gl_fragment_program *fp);
+void brw_wm_glsl_emit(struct brw_wm_compile *c);
#endif