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authorJason Ekstrand <[email protected]>2015-10-05 19:27:28 -0700
committerJason Ekstrand <[email protected]>2015-10-19 08:47:03 -0700
commit22ad44910e993e1acd0b4052722fe786626008b5 (patch)
treee461f86c28fffcf26a00d148076540abd42ba347 /src/mesa/drivers/dri/i965/brw_wm.h
parent0ca401327ef9e280b3a8b008f1e41477afec3a35 (diff)
i965/fs: Rework wm_fs_emit to take a nir_shader and a brw_compiler
This commit removes all dependence on GL state by getting rid of the brw_context parameter and the GL data structures. Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.h13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
index 6ee22b2f907..ac22bee11ad 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.h
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
@@ -61,20 +61,25 @@
extern "C" {
#endif
+struct nir_shader;
+
/**
* Compile a fragment shader.
*
* Returns the final assembly and the program's size.
*/
-const unsigned *brw_wm_fs_emit(struct brw_context *brw,
+const unsigned *brw_wm_fs_emit(const struct brw_compiler *compiler,
+ void *log_data,
void *mem_ctx,
const struct brw_wm_prog_key *key,
struct brw_wm_prog_data *prog_data,
- struct gl_fragment_program *fp,
- struct gl_shader_program *prog,
+ const struct nir_shader *shader,
+ struct gl_program *prog,
int shader_time_index8,
int shader_time_index16,
- unsigned *final_assembly_size);
+ bool use_rep_send,
+ unsigned *final_assembly_size,
+ char **error_str);
GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);