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authorJason Ekstrand <[email protected]>2015-10-02 18:31:17 -0700
committerJason Ekstrand <[email protected]>2015-10-02 21:21:20 -0700
commit443d3bf3408984b11f99c1077d167d8331609007 (patch)
treea9f74a4f152cdc96c2793952080cf24acd7a7667 /src/mesa/drivers/dri/i965/brw_wm.c
parent1e3c1b107e075b210998998423901092b8fcd79b (diff)
i965/wm: Make compute_barycentric_interp_modes take a nir_shader and a devinfo
Now that everything comes in through NIR, we can pick this directly out of the shader source and don't need to reference the gl_fragment_program. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c39
1 files changed, 15 insertions, 24 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 13139144f89..98920463503 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -44,33 +44,23 @@
* (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader.
*/
static unsigned
-brw_compute_barycentric_interp_modes(struct brw_context *brw,
+brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo,
bool shade_model_flat,
bool persample_shading,
- const struct gl_fragment_program *fprog)
+ nir_shader *shader)
{
unsigned barycentric_interp_modes = 0;
- int attr;
- /* Loop through all fragment shader inputs to figure out what interpolation
- * modes are in use, and set the appropriate bits in
- * barycentric_interp_modes.
- */
- for (attr = 0; attr < VARYING_SLOT_MAX; ++attr) {
- enum glsl_interp_qualifier interp_qualifier =
- fprog->InterpQualifier[attr];
- bool is_centroid = (fprog->IsCentroid & BITFIELD64_BIT(attr)) &&
- !persample_shading;
- bool is_sample = (fprog->IsSample & BITFIELD64_BIT(attr)) ||
- persample_shading;
- bool is_gl_Color = attr == VARYING_SLOT_COL0 || attr == VARYING_SLOT_COL1;
-
- /* Ignore unused inputs. */
- if (!(fprog->Base.InputsRead & BITFIELD64_BIT(attr)))
- continue;
+ nir_foreach_variable(var, &shader->inputs) {
+ enum glsl_interp_qualifier interp_qualifier = var->data.interpolation;
+ bool is_centroid = var->data.centroid && !persample_shading;
+ bool is_sample = var->data.sample || persample_shading;
+ bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) ||
+ (var->data.location == VARYING_SLOT_COL1);
/* Ignore WPOS and FACE, because they don't require interpolation. */
- if (attr == VARYING_SLOT_POS || attr == VARYING_SLOT_FACE)
+ if (var->data.location == VARYING_SLOT_POS ||
+ var->data.location == VARYING_SLOT_FACE)
continue;
/* Determine the set (or sets) of barycentric coordinates needed to
@@ -88,7 +78,7 @@ brw_compute_barycentric_interp_modes(struct brw_context *brw,
1 << BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC;
}
if ((!is_centroid && !is_sample) ||
- brw->needs_unlit_centroid_workaround) {
+ devinfo->needs_unlit_centroid_workaround) {
barycentric_interp_modes |=
1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
}
@@ -103,7 +93,7 @@ brw_compute_barycentric_interp_modes(struct brw_context *brw,
1 << BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC;
}
if ((!is_centroid && !is_sample) ||
- brw->needs_unlit_centroid_workaround) {
+ devinfo->needs_unlit_centroid_workaround) {
barycentric_interp_modes |=
1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
}
@@ -220,9 +210,10 @@ brw_codegen_wm_prog(struct brw_context *brw,
}
prog_data.barycentric_interp_modes =
- brw_compute_barycentric_interp_modes(brw, key->flat_shade,
+ brw_compute_barycentric_interp_modes(brw->intelScreen->devinfo,
+ key->flat_shade,
key->persample_shading,
- &fp->program);
+ fp->program.Base.nir);
if (unlikely(brw->perf_debug)) {
start_busy = (brw->batch.last_bo &&