diff options
author | Brian Paul <[email protected]> | 2009-02-12 15:35:41 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-02-13 17:18:36 -0700 |
commit | 2f78d4a2cd009d8d6a5f470d5738586b7f89f3d9 (patch) | |
tree | bf56003c904cfac9b3a9f28253380876155a548b /src/mesa/drivers/dri/i965/brw_wm.c | |
parent | 7cffcaaba1a5960c0b890b2b4bc835c3020a5ab0 (diff) |
i965: code clean-ups, comments, and minor refactoring
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm.c | 86 |
1 files changed, 53 insertions, 33 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index fb1e6839ba0..4501e0472f6 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -80,6 +80,53 @@ GLuint brw_wm_is_scalar_result( GLuint opcode ) } +/** + * Do GPU code generation for non-GLSL shader. non-GLSL shaders have + * no flow control instructions so we can more readily do SSA-style + * optimizations. + */ +static void +brw_wm_non_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c) +{ + /* Augment fragment program. Add instructions for pre- and + * post-fragment-program tasks such as interpolation and fogging. + */ + brw_wm_pass_fp(c); + + /* Translate to intermediate representation. Build register usage + * chains. + */ + brw_wm_pass0(c); + + /* Dead code removal. + */ + brw_wm_pass1(c); + + /* Register allocation. + */ + c->grf_limit = BRW_WM_MAX_GRF / 2; + + brw_wm_pass2(c); + + c->prog_data.total_grf = c->max_wm_grf; + if (c->last_scratch) { + c->prog_data.total_scratch = c->last_scratch + 0x40; + } + else { + c->prog_data.total_scratch = 0; + } + + /* Emit GEN4 code. + */ + brw_wm_emit(c); +} + + +/** + * All Mesa program -> GPU code generation goes through this function. + * Depending on the instructions used (i.e. flow control instructions) + * we'll use one of two code generators. + */ static void do_wm_prog( struct brw_context *brw, struct brw_fragment_program *fp, struct brw_wm_prog_key *key) @@ -102,42 +149,17 @@ static void do_wm_prog( struct brw_context *brw, brw_init_compile(brw, &c->func); + /* + * Shader which use GLSL features such as flow control are handled + * differently from "simple" shaders. + */ if (brw_wm_is_glsl(&c->fp->program)) { brw_wm_glsl_emit(brw, c); } else { - /* Augment fragment program. Add instructions for pre- and - * post-fragment-program tasks such as interpolation and fogging. - */ - brw_wm_pass_fp(c); - - /* Translate to intermediate representation. Build register usage - * chains. - */ - brw_wm_pass0(c); - - /* Dead code removal. - */ - brw_wm_pass1(c); - - /* Register allocation. - */ - c->grf_limit = BRW_WM_MAX_GRF/2; - - brw_wm_pass2(c); - - c->prog_data.total_grf = c->max_wm_grf; - if (c->last_scratch) { - c->prog_data.total_scratch = - c->last_scratch + 0x40; - } else { - c->prog_data.total_scratch = 0; - } - - /* Emit GEN4 code. - */ - brw_wm_emit(c); + brw_wm_non_glsl_emit(brw, c); } + if (INTEL_DEBUG & DEBUG_WM) fprintf(stderr, "\n"); @@ -307,8 +329,6 @@ static void brw_prepare_wm_prog(struct brw_context *brw) } -/* See brw_wm.c: - */ const struct brw_tracked_state brw_wm_prog = { .dirty = { .mesa = (_NEW_COLOR | |