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authorPaul Berry <[email protected]>2012-06-21 11:21:22 -0700
committerPaul Berry <[email protected]>2012-07-02 13:27:36 -0700
commit8313f44409ceb733e9f8835926364164237b3111 (patch)
tree32f7d08f69d5e620dfebe6e62a32dddf4a98c2dd /src/mesa/drivers/dri/i965/brw_wm.c
parent3f929efa2872aa5a4402520ec9fd551392e2413a (diff)
i965/msaa: Fix centroid interpolation of unlit pixels.
From the Ivy Bridge PRM, Vol 2 Part 1 p280-281 (3DSTATE_WM: Barycentric Interpolation Mode): "Errata: When Centroid Barycentric mode is required, HW may produce incorrect interpolation results when a 2X2 pixels have unlit pixels." To work around this problem, after doing centroid interpolation, we replace the centroid-interpolated values for unlit pixels with non-centroid-interpolated values (which are interpolated at pixel centers). This produces correct rendering at the expense of a slight increase in shader execution time. I've conditioned the workaround with a runtime flag (brw->needs_unlit_centroid_workaround) in the hopes that we won't need it in future chip generations. Fixes piglit tests "EXT_framebuffer_multisample/interpolation {2,4} {centroid-deriv,centroid-deriv-disabled}". All MSAA interpolation tests pass now. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_wm.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c18
1 files changed, 14 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 4a7225c7228..ae6c6bfe684 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -130,7 +130,8 @@ brw_wm_non_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c)
* (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader.
*/
static unsigned
-brw_compute_barycentric_interp_modes(bool shade_model_flat,
+brw_compute_barycentric_interp_modes(struct brw_context *brw,
+ bool shade_model_flat,
const struct gl_fragment_program *fprog)
{
unsigned barycentric_interp_modes = 0;
@@ -154,11 +155,18 @@ brw_compute_barycentric_interp_modes(bool shade_model_flat,
if (attr == FRAG_ATTRIB_WPOS || attr == FRAG_ATTRIB_FACE)
continue;
+ /* Determine the set (or sets) of barycentric coordinates needed to
+ * interpolate this variable. Note that when
+ * brw->needs_unlit_centroid_workaround is set, centroid interpolation
+ * uses PIXEL interpolation for unlit pixels and CENTROID interpolation
+ * for lit pixels, so we need both sets of barycentric coordinates.
+ */
if (interp_qualifier == INTERP_QUALIFIER_NOPERSPECTIVE) {
if (is_centroid) {
barycentric_interp_modes |=
1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC;
- } else {
+ }
+ if (!is_centroid || brw->needs_unlit_centroid_workaround) {
barycentric_interp_modes |=
1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
}
@@ -168,7 +176,8 @@ brw_compute_barycentric_interp_modes(bool shade_model_flat,
if (is_centroid) {
barycentric_interp_modes |=
1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC;
- } else {
+ }
+ if (!is_centroid || brw->needs_unlit_centroid_workaround) {
barycentric_interp_modes |=
1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
}
@@ -289,7 +298,8 @@ bool do_wm_prog(struct brw_context *brw,
brw_init_compile(brw, &c->func, c);
c->prog_data.barycentric_interp_modes =
- brw_compute_barycentric_interp_modes(c->key.flat_shade, &fp->program);
+ brw_compute_barycentric_interp_modes(brw, c->key.flat_shade,
+ &fp->program);
if (prog && prog->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
if (!brw_wm_fs_emit(brw, c, prog))