diff options
author | Chad Versace <[email protected]> | 2011-11-13 17:45:51 -0800 |
---|---|---|
committer | Chad Versace <[email protected]> | 2011-11-21 16:58:28 -0800 |
commit | af35a3523df7f555427de4835ae092d1836c3c95 (patch) | |
tree | 290d20ea155999ffb722564bb7d0033e8d60786f /src/mesa/drivers/dri/i965/brw_vtbl.c | |
parent | 3d2235e6c76a8a6aef2a14ca57c68403cf056921 (diff) |
intel: Fix swrast_render_start() for depthstencil buffers with separate stencil
1. Don't map the depthstencil buffer twice
Place a guard in intel_renderbuffer_map() to prevent a renderbuffer
from being mapped twice. This happened if a single buffer was attached to
the framebuffer's depth and stencil attachment points. (Interestingly,
because intel_map_renderbuffer_gtt() is idempotent, the double mapping did
not cause bugs for depthstencil buffers *without* separate stencil).
2. Stop overriding gl_framebuffer::_DepthBuffer,_StencilBuffer
Normally, if a depthstencil buffer is attached to the framebuffer's
depth attachment point, then _mesa_update_framebuffer() installs
a wrapper depth renderbuffer at gl_framebuffer::_DepthBuffer. Ditto for
the stencil attachment point and gl_framebuffer::_StencilBuffer
A depthstencil intel_renderbuffer with separate stencil contains hidden
depth and stencil renderbuffers, which are the *real* renderbuffers. In
order to force swrast to work, we were installing, in
brw_update_draw_buffer(), the hidden renderbuffers at
gl_framebuffer::_DepthBuffer and _StencilBuffer, thus overriding the
behavior of _mesa_update_framebuffer(). However, now that
intel_renderbuffer_map() is implemented with MapRenderbuffer(),
overriding _mesa_update_framebuffer's introduces bugs. This patch
removes the override code.
Fixes several Piglit tests on gen7.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vtbl.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vtbl.c | 22 |
1 files changed, 1 insertions, 21 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c index 7c40f278b8a..7c23faa8fff 100644 --- a/src/mesa/drivers/dri/i965/brw_vtbl.c +++ b/src/mesa/drivers/dri/i965/brw_vtbl.c @@ -95,7 +95,7 @@ brw_update_draw_buffer(struct intel_context *intel) { struct gl_context *ctx = &intel->ctx; struct gl_framebuffer *fb = ctx->DrawBuffer; - struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL; + struct intel_renderbuffer *irbStencil = NULL; bool fb_has_hiz = intel_framebuffer_has_hiz(fb); if (!fb) { @@ -103,27 +103,7 @@ brw_update_draw_buffer(struct intel_context *intel) return; } - /* - * If intel_context is using separate stencil, but the depth attachment - * (gl_framebuffer.Attachment[BUFFER_DEPTH]) has a packed depth/stencil - * format, then we must install the real depth buffer at fb->_DepthBuffer - * and set fb->_DepthBuffer->Wrapped before calling _mesa_update_framebuffer. - * Otherwise, _mesa_update_framebuffer will create and install a swras - * depth wrapper instead. - * - * Ditto for stencil. - */ - irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH); - if (irbDepth && irbDepth->Base.Format == MESA_FORMAT_X8_Z24) { - _mesa_reference_renderbuffer(&fb->_DepthBuffer, &irbDepth->Base); - irbDepth->Base.Wrapped = fb->Attachment[BUFFER_DEPTH].Renderbuffer; - } - irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL); - if (irbStencil && irbStencil->Base.Format == MESA_FORMAT_S8) { - _mesa_reference_renderbuffer(&fb->_StencilBuffer, &irbStencil->Base); - irbStencil->Base.Wrapped = fb->Attachment[BUFFER_STENCIL].Renderbuffer; - } /* Do this here, not core Mesa, since this function is called from * many places within the driver. |