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authorEric Anholt <[email protected]>2006-08-09 19:14:05 +0000
committerEric Anholt <[email protected]>2006-08-09 19:14:05 +0000
commit9f344b3e7d6e23674dd4747faec253f103563b36 (patch)
treee5df3c1ab9a424831d4a4363567a87ff91cc0581 /src/mesa/drivers/dri/i965/brw_vtbl.c
parent7b52bed98729a05feab28f6d2b0677e4f84c44c3 (diff)
Add Intel i965G/Q DRI driver.
This driver comes from Tungsten Graphics, with a few further modifications by Intel.
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vtbl.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vtbl.c190
1 files changed, 190 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c
new file mode 100644
index 00000000000..4a15a7763de
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_vtbl.c
@@ -0,0 +1,190 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+
+
+
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "imports.h"
+#include "macros.h"
+#include "colormac.h"
+
+#include "intel_batchbuffer.h"
+#include "intel_regions.h"
+
+#include "brw_context.h"
+#include "brw_defines.h"
+#include "brw_state.h"
+
+#include "brw_draw.h"
+#include "brw_exec.h"
+#include "brw_save.h"
+#include "brw_state.h"
+#include "brw_aub.h"
+#include "brw_fallback.h"
+#include "brw_vs.h"
+
+
+
+/* called from intelDestroyContext()
+ */
+static void brw_destroy_context( struct intel_context *intel )
+{
+ GLcontext *ctx = &intel->ctx;
+ struct brw_context *brw = brw_context(&intel->ctx);
+
+ brw_aub_destroy(brw);
+
+ brw_destroy_metaops(brw);
+ brw_destroy_state(brw);
+ brw_draw_destroy( brw );
+
+ brw_exec_destroy( ctx );
+ brw_save_destroy( ctx );
+
+ brw_ProgramCacheDestroy( ctx );
+}
+
+/* called from intelDrawBuffer()
+ */
+static void brw_set_draw_region( struct intel_context *intel,
+ struct intel_region *draw_region,
+ struct intel_region *depth_region)
+{
+ struct brw_context *brw = brw_context(&intel->ctx);
+
+ intel_region_release(intel, &brw->state.draw_region);
+ intel_region_release(intel, &brw->state.depth_region);
+ intel_region_reference(&brw->state.draw_region, draw_region);
+ intel_region_reference(&brw->state.depth_region, depth_region);
+}
+
+
+/* called from intelFlushBatchLocked
+ */
+static void brw_lost_hardware( struct intel_context *intel )
+{
+ struct brw_context *brw = brw_context(&intel->ctx);
+
+ /* Note that we effectively lose the context after this.
+ *
+ * Setting this flag provokes a state buffer wrap and also flushes
+ * the hardware caches.
+ */
+ brw->state.dirty.brw |= BRW_NEW_CONTEXT;
+
+ /* Which means there shouldn't be any commands already queued:
+ */
+ assert(intel->batch->ptr == intel->batch->map + intel->batch->offset);
+
+ brw->state.dirty.mesa |= ~0;
+ brw->state.dirty.brw |= ~0;
+ brw->state.dirty.cache |= ~0;
+}
+
+static void brw_note_fence( struct intel_context *intel,
+ GLuint fence )
+{
+ brw_context(&intel->ctx)->state.dirty.brw |= BRW_NEW_FENCE;
+}
+
+static void brw_note_unlock( struct intel_context *intel )
+{
+ struct brw_context *brw = brw_context(&intel->ctx);
+
+ brw_pool_check_wrap(brw, &brw->pool[BRW_GS_POOL]);
+ brw_pool_check_wrap(brw, &brw->pool[BRW_SS_POOL]);
+}
+
+
+void brw_do_flush( struct brw_context *brw,
+ GLuint flags )
+{
+ struct brw_mi_flush flush;
+ memset(&flush, 0, sizeof(flush));
+ flush.opcode = CMD_MI_FLUSH;
+ flush.flags = flags;
+ BRW_BATCH_STRUCT(brw, &flush);
+}
+
+
+static void brw_emit_flush( struct intel_context *intel,
+ GLuint unused )
+{
+ brw_do_flush(brw_context(&intel->ctx),
+ BRW_FLUSH_STATE_CACHE|BRW_FLUSH_READ_CACHE);
+}
+
+
+/* called from intelWaitForIdle() and intelFlush()
+ *
+ * For now, just flush everything. Could be smarter later.
+ */
+static GLuint brw_flush_cmd( void )
+{
+ struct brw_mi_flush flush;
+ flush.opcode = CMD_MI_FLUSH;
+ flush.pad = 0;
+ flush.flags = BRW_FLUSH_READ_CACHE | BRW_FLUSH_STATE_CACHE;
+ return *(GLuint *)&flush;
+}
+
+
+
+
+static void brw_invalidate_state( struct intel_context *intel, GLuint new_state )
+{
+ GLcontext *ctx = &intel->ctx;
+
+ brw_exec_invalidate_state(ctx, new_state);
+ brw_save_invalidate_state(ctx, new_state);
+}
+
+
+void brwInitVtbl( struct brw_context *brw )
+{
+ brw->intel.vtbl.check_vertex_size = 0;
+ brw->intel.vtbl.emit_state = 0;
+ brw->intel.vtbl.reduced_primitive_state = 0;
+ brw->intel.vtbl.render_start = 0;
+ brw->intel.vtbl.update_texture_state = 0;
+
+ brw->intel.vtbl.invalidate_state = brw_invalidate_state;
+ brw->intel.vtbl.note_fence = brw_note_fence;
+ brw->intel.vtbl.note_unlock = brw_note_unlock;
+ brw->intel.vtbl.lost_hardware = brw_lost_hardware;
+ brw->intel.vtbl.destroy = brw_destroy_context;
+ brw->intel.vtbl.set_draw_region = brw_set_draw_region;
+ brw->intel.vtbl.flush_cmd = brw_flush_cmd;
+ brw->intel.vtbl.emit_flush = brw_emit_flush;
+}
+