diff options
author | Paul Berry <[email protected]> | 2013-08-24 08:24:57 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-08-31 17:11:05 -0700 |
commit | ec94e3c3d02857e26ba66e7e6a4b54044c820a0a (patch) | |
tree | a7041f672def8f00315d961f26e3a6d1be429e4b /src/mesa/drivers/dri/i965/brw_vs_surface_state.c | |
parent | cdf03b69282d12f9d27daf2edb3abb351f5de7f6 (diff) |
i965: Move data from brw->vs into a base class if gs will also need it.
This paves the way for sharing the code that will set up the vertex
and geometry shader pipeline state.
v2: Rename the base class to brw_stage_state.
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vs_surface_state.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vs_surface_state.c | 43 |
1 files changed, 24 insertions, 19 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c index fe2459f09e5..f1e1a4e602c 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c @@ -44,6 +44,8 @@ static void brw_upload_vs_pull_constants(struct brw_context *brw) { + struct brw_stage_state *stage_state = &brw->vs.base; + /* BRW_NEW_VERTEX_PROGRAM */ struct brw_vertex_program *vp = (struct brw_vertex_program *) brw->vertex_program; @@ -56,24 +58,24 @@ brw_upload_vs_pull_constants(struct brw_context *brw) /* CACHE_NEW_VS_PROG */ if (!brw->vs.prog_data->base.nr_pull_params) { - if (brw->vs.const_bo) { - drm_intel_bo_unreference(brw->vs.const_bo); - brw->vs.const_bo = NULL; - brw->vs.surf_offset[SURF_INDEX_VEC4_CONST_BUFFER] = 0; + if (stage_state->const_bo) { + drm_intel_bo_unreference(stage_state->const_bo); + stage_state->const_bo = NULL; + stage_state->surf_offset[SURF_INDEX_VEC4_CONST_BUFFER] = 0; brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF; } return; } /* _NEW_PROGRAM_CONSTANTS */ - drm_intel_bo_unreference(brw->vs.const_bo); + drm_intel_bo_unreference(stage_state->const_bo); uint32_t size = brw->vs.prog_data->base.nr_pull_params * 4; - brw->vs.const_bo = drm_intel_bo_alloc(brw->bufmgr, "vp_const_buffer", - size, 64); + stage_state->const_bo = drm_intel_bo_alloc(brw->bufmgr, "vp_const_buffer", + size, 64); - drm_intel_gem_bo_map_gtt(brw->vs.const_bo); + drm_intel_gem_bo_map_gtt(stage_state->const_bo); for (i = 0; i < brw->vs.prog_data->base.nr_pull_params; i++) { - memcpy(brw->vs.const_bo->virtual + i * 4, + memcpy(stage_state->const_bo->virtual + i * 4, brw->vs.prog_data->base.pull_param[i], 4); } @@ -81,17 +83,17 @@ brw_upload_vs_pull_constants(struct brw_context *brw) if (0) { for (i = 0; i < ALIGN(brw->vs.prog_data->base.nr_pull_params, 4) / 4; i++) { - float *row = (float *)brw->vs.const_bo->virtual + i * 4; + float *row = (float *)stage_state->const_bo->virtual + i * 4; printf("vs const surface %3d: %4.3f %4.3f %4.3f %4.3f\n", i, row[0], row[1], row[2], row[3]); } } - drm_intel_gem_bo_unmap_gtt(brw->vs.const_bo); + drm_intel_gem_bo_unmap_gtt(stage_state->const_bo); const int surf = SURF_INDEX_VEC4_CONST_BUFFER; - brw->vtbl.create_constant_surface(brw, brw->vs.const_bo, 0, size, - &brw->vs.surf_offset[surf], false); + brw->vtbl.create_constant_surface(brw, stage_state->const_bo, 0, size, + &stage_state->surf_offset[surf], false); brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF; } @@ -108,6 +110,8 @@ const struct brw_tracked_state brw_vs_pull_constants = { static void brw_upload_vs_ubo_surfaces(struct brw_context *brw) { + struct brw_stage_state *stage_state = &brw->vs.base; + struct gl_context *ctx = &brw->ctx; /* _NEW_PROGRAM */ struct gl_shader_program *prog = ctx->Shader.CurrentVertexProgram; @@ -116,7 +120,7 @@ brw_upload_vs_ubo_surfaces(struct brw_context *brw) return; brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX], - &brw->vs.surf_offset[SURF_INDEX_VEC4_UBO(0)]); + &stage_state->surf_offset[SURF_INDEX_VEC4_UBO(0)]); } const struct brw_tracked_state brw_vs_ubo_surfaces = { @@ -135,11 +139,12 @@ const struct brw_tracked_state brw_vs_ubo_surfaces = { static void brw_vs_upload_binding_table(struct brw_context *brw) { + struct brw_stage_state *stage_state = &brw->vs.base; uint32_t *bind; int i; if (INTEL_DEBUG & DEBUG_SHADER_TIME) { - gen7_create_shader_time_surface(brw, &brw->vs.surf_offset[SURF_INDEX_VEC4_SHADER_TIME]); + gen7_create_shader_time_surface(brw, &stage_state->surf_offset[SURF_INDEX_VEC4_SHADER_TIME]); } /* CACHE_NEW_VS_PROG: Skip making a binding table if we don't use textures or @@ -147,9 +152,9 @@ brw_vs_upload_binding_table(struct brw_context *brw) */ const unsigned entries = brw->vs.prog_data->base.binding_table_size; if (entries == 0) { - if (brw->vs.bind_bo_offset != 0) { + if (stage_state->bind_bo_offset != 0) { brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE; - brw->vs.bind_bo_offset = 0; + stage_state->bind_bo_offset = 0; } return; } @@ -159,11 +164,11 @@ brw_vs_upload_binding_table(struct brw_context *brw) */ bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE, sizeof(uint32_t) * entries, - 32, &brw->vs.bind_bo_offset); + 32, &stage_state->bind_bo_offset); /* BRW_NEW_SURFACES and BRW_NEW_VS_CONSTBUF */ for (i = 0; i < entries; i++) { - bind[i] = brw->vs.surf_offset[i]; + bind[i] = stage_state->surf_offset[i]; } brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE; |