diff options
author | Brian Paul <[email protected]> | 2009-04-14 11:08:42 -0600 |
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committer | Brian Paul <[email protected]> | 2009-04-14 11:08:42 -0600 |
commit | cafea7528052624c8d3e4cd1c5b26a61bf04d1d0 (patch) | |
tree | 114d80c8261fc80eb615c70095d76f8f84d53baa /src/mesa/drivers/dri/i965/brw_vs.h | |
parent | 43c7ffaea635f949fd4803c4f594cf53e4b98f24 (diff) |
i965: checkpoint commit: VS constant buffers
Hook up a constant buffer, binding table, etc for the VS unit.
This will allow using large constant buffers with vertex shaders.
The new code is disabled at this time (use_const_buffer=FALSE).
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vs.h')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vs.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h index 99d0e937226..d20cf78b8af 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.h +++ b/src/mesa/drivers/dri/i965/brw_vs.h @@ -75,6 +75,13 @@ struct brw_vs_compile { struct brw_reg userplane[6]; + /** using a real constant buffer? */ + GLboolean use_const_buffer; + /** we may need up to 3 constants per instruction (if use_const_buffer) */ + struct { + GLint index; + struct brw_reg reg; + } current_const[3]; }; void brw_vs_emit( struct brw_vs_compile *c ); |