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authorPaul Berry <[email protected]>2013-08-14 17:20:04 -0700
committerPaul Berry <[email protected]>2013-08-23 11:02:44 -0700
commit72168f5f0069b2a0d8a2434ba80f4446952e84c7 (patch)
treef54f860d2b7bebacfc3d8c7b8f7f8b068a0ffc6f /src/mesa/drivers/dri/i965/brw_vs.h
parente556286802811b4b99c692d1ff5197f8ee1f011b (diff)
i965/vec4: Move vec4 data structures and functions to brw_vec4.{cpp,h}.
This patch moves the following things into brw_vec4.{cpp,h}: - struct brw_vec4_compile - struct brw_vec4_prog_key - brw_vec4_prog_data_compare() - brw_vec4_prog_data_free() This will allow us to avoid having to include brw_vs.h in geometry-shader-specific files. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vs.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.h37
1 files changed, 1 insertions, 36 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h
index d51d7b69d34..90c96b607ce 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.h
+++ b/src/mesa/drivers/dri/i965/brw_vs.h
@@ -36,7 +36,7 @@
#include "brw_context.h"
#include "brw_eu.h"
-#include "brw_program.h"
+#include "brw_vec4.h"
#include "program/program.h"
/**
@@ -50,33 +50,6 @@
#define BRW_ATTRIB_WA_SIGN 32 /* interpret as signed in shader */
#define BRW_ATTRIB_WA_SCALE 64 /* interpret as scaled in shader */
-struct brw_vec4_prog_key {
- GLuint program_string_id;
-
- /**
- * True if at least one clip flag is enabled, regardless of whether the
- * shader uses clip planes or gl_ClipDistance.
- */
- GLuint userclip_active:1;
-
- /**
- * How many user clipping planes are being uploaded to the vertex shader as
- * push constants.
- */
- GLuint nr_userclip_plane_consts:4;
-
- /**
- * True if the shader uses gl_ClipDistance, regardless of whether any clip
- * flags are enabled.
- */
- GLuint uses_clip_distance:1;
-
- GLuint clamp_vertex_color:1;
-
- struct brw_sampler_prog_key_data tex;
-};
-
-
struct brw_vs_prog_key {
struct brw_vec4_prog_key base;
@@ -99,11 +72,6 @@ struct brw_vs_prog_key {
};
-struct brw_vec4_compile {
- GLuint last_scratch; /**< measured in 32-byte (register size) units */
-};
-
-
struct brw_vs_compile {
struct brw_vec4_compile base;
struct brw_vs_prog_key key;
@@ -125,11 +93,8 @@ bool brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog);
void brw_vs_debug_recompile(struct brw_context *brw,
struct gl_shader_program *prog,
const struct brw_vs_prog_key *key);
-bool brw_vec4_prog_data_compare(const struct brw_vec4_prog_data *a,
- const struct brw_vec4_prog_data *b);
bool brw_vs_prog_data_compare(const void *a, const void *b,
int aux_size, const void *key);
-void brw_vec4_prog_data_free(const struct brw_vec4_prog_data *prog_data);
void brw_vs_prog_data_free(const void *in_prog_data);
#ifdef __cplusplus