diff options
author | Timothy Arceri <[email protected]> | 2016-11-04 13:37:21 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-12-30 10:57:16 +1100 |
commit | 718a0cf49f88ff456582366db45c31f881561ebf (patch) | |
tree | c582dae6c39e1881d34d1de7d477bb8959217c5e /src/mesa/drivers/dri/i965/brw_vs.c | |
parent | 8417bf528eb155028d56acaa4cbe05eb3536093b (diff) |
i965: move compiled_once flag to brw_program
This allows us to delete brw_shader and removes the last use of
gl_linked_shader in the codegen paths.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vs.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vs.c | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index 9a1f934f5df..8729d3acb54 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -97,13 +97,9 @@ brw_codegen_vs_prog(struct brw_context *brw, struct brw_vs_prog_data prog_data; struct brw_stage_prog_data *stage_prog_data = &prog_data.base.base; void *mem_ctx; - struct brw_shader *vs = NULL; bool start_busy = false; double start_time = 0; - if (prog) - vs = (struct brw_shader *) prog->_LinkedShaders[MESA_SHADER_VERTEX]; - memset(&prog_data, 0, sizeof(prog_data)); /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */ @@ -202,15 +198,15 @@ brw_codegen_vs_prog(struct brw_context *brw, return false; } - if (unlikely(brw->perf_debug) && vs) { - if (vs->compiled_once) { + if (unlikely(brw->perf_debug)) { + if (vp->compiled_once) { brw_vs_debug_recompile(brw, prog, key); } if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) { perf_debug("VS compile took %.03f ms and stalled the GPU\n", (get_time() - start_time) * 1000); } - vs->compiled_once = true; + vp->compiled_once = true; } /* Scratch space is used for register spilling */ |