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authorJason Ekstrand <[email protected]>2017-01-23 10:53:13 -0800
committerJason Ekstrand <[email protected]>2017-01-24 10:06:07 -0800
commit4c180f9633421a526f3ea6746cf38b809e7c1abb (patch)
tree7edbe9fa332ab37d70cc6d410a208acfd34b4ee7 /src/mesa/drivers/dri/i965/brw_vs.c
parent0054dded035ddca074aaec74dac7fe5790df94d1 (diff)
i965/blorp: Use the correct ISL format for combined depth/stencil
In brw_blorp_copyteximage, we use the format from the render buffer. This could be a combined depth/stencil format. In this case, we handle stencil properly but we give blorp the wrong ISL format. Specifically, we would give blorp ISL_FORMAT_R32G32B32A32_FLOAT which is the wrong size was causing GPU hangs. Fixes: GL45-CTS.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_copyteximage Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Cc: "13.0 17.0" <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vs.c')
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