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authorPaul Berry <[email protected]>2013-02-15 20:33:31 -0800
committerPaul Berry <[email protected]>2013-04-11 09:25:24 -0700
commitd7af636473e2b8055b94a4e28fcf3272b35094be (patch)
tree63a972e7b706bcff45f901c9363985f7364591d9 /src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp
parent09cd6e06d2c7a54ca6eb8d3102822efa78e01a9c (diff)
i965/vs: split brw_vs_compile into generic and VS-specific parts.
This will allow the generic parts to be re-used for geometry shaders. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp b/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp
index ac3d401ac3f..0853c0a0209 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp
@@ -321,7 +321,7 @@ void
vec4_visitor::spill_reg(int spill_reg_nr)
{
assert(virtual_grf_sizes[spill_reg_nr] == 1);
- unsigned int spill_offset = c->last_scratch++;
+ unsigned int spill_offset = c->base.last_scratch++;
/* Generate spill/unspill instructions for the objects being spilled. */
foreach_list(node, &this->instructions) {