diff options
author | Paul Berry <[email protected]> | 2014-01-22 11:45:39 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2014-01-23 13:40:55 -0800 |
commit | 9cee3ff562f3e4b51bfd30338fd1ba7716ac5737 (patch) | |
tree | 4cdb18527abf58071fe5b17053eb35a63bdc45e1 /src/mesa/drivers/dri/i965/brw_vec4_generator.cpp | |
parent | 00c672086c31f94dd96609fa976300781f53792e (diff) |
i965: Remove *_generator::shader field; use prog field instead.
The "shader" field in fs_generator, vec4_generator, and gen8_generator
was only used for one purpose; to figure out if we were compiling an
assembly program or a GLSL shader (shader is NULL for assembly
programs). And it wasn't being used properly: in vec4 shaders we were
always initializing it based on
prog->_LinkedShaders[MESA_SHADER_FRAGMENT], regardless of whether we
were compiling a geometry shader or a vertex shader.
This patch simplifies things by using the "prog" field instead; this
is also NULL for assembly programs.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vec4_generator.cpp')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_generator.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp index 1e6520dbabe..94d1e791689 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp @@ -142,8 +142,6 @@ vec4_generator::vec4_generator(struct brw_context *brw, : brw(brw), shader_prog(shader_prog), prog(prog), prog_data(prog_data), mem_ctx(mem_ctx), debug_flag(debug_flag) { - shader = shader_prog ? shader_prog->_LinkedShaders[MESA_SHADER_VERTEX] : NULL; - p = rzalloc(mem_ctx, struct brw_compile); brw_init_compile(brw, p, mem_ctx); } @@ -1257,7 +1255,7 @@ vec4_generator::generate_code(exec_list *instructions) const void *last_annotation_ir = NULL; if (unlikely(debug_flag)) { - if (shader) { + if (prog) { printf("Native code for vertex shader %d:\n", shader_prog->Name); } else { printf("Native code for vertex program %d:\n", prog->Id); @@ -1273,7 +1271,7 @@ vec4_generator::generate_code(exec_list *instructions) last_annotation_ir = inst->ir; if (last_annotation_ir) { printf(" "); - if (shader) { + if (prog) { ((ir_instruction *) last_annotation_ir)->print(); } else { const prog_instruction *vpi; |