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authorJordan Justen <[email protected]>2013-07-09 14:56:38 -0700
committerJordan Justen <[email protected]>2014-08-15 20:11:41 -0700
commit48acf19d2311385f1bbec76ddceb911596f567ec (patch)
treec1a7cb64eccabeb49768fbfb1e0090eb99eb265d /src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
parent11663050eb5c93ad86a120b6c3bc978142d414a4 (diff)
i965/gen6 depth surface: calculate more specific surface type
(171e633 for gen6) This will be used in 3DSTATE_DEPTH_BUFFER in a later patch. Note: Cube maps are treated as 2D arrays with 6 times as many array elements as the cube map array would have. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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