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authorTimothy Arceri <[email protected]>2016-11-04 13:37:21 +1100
committerTimothy Arceri <[email protected]>2016-12-30 10:57:16 +1100
commit718a0cf49f88ff456582366db45c31f881561ebf (patch)
treec582dae6c39e1881d34d1de7d477bb8959217c5e /src/mesa/drivers/dri/i965/brw_tes.c
parent8417bf528eb155028d56acaa4cbe05eb3536093b (diff)
i965: move compiled_once flag to brw_program
This allows us to delete brw_shader and removes the last use of gl_linked_shader in the codegen paths. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_tes.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_tes.c7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_tes.c b/src/mesa/drivers/dri/i965/brw_tes.c
index d047c93ef17..e0b7c89be18 100644
--- a/src/mesa/drivers/dri/i965/brw_tes.c
+++ b/src/mesa/drivers/dri/i965/brw_tes.c
@@ -195,17 +195,14 @@ brw_codegen_tes_prog(struct brw_context *brw,
}
if (unlikely(brw->perf_debug)) {
- struct gl_linked_shader *tes =
- shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
- struct brw_shader *btes = (struct brw_shader *) tes;
- if (btes->compiled_once) {
+ if (tep->compiled_once) {
brw_tes_debug_recompile(brw, shader_prog, key);
}
if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
perf_debug("TES compile took %.03f ms and stalled the GPU\n",
(get_time() - start_time) * 1000);
}
- btes->compiled_once = true;
+ tep->compiled_once = true;
}
/* Scratch space is used for register spilling */