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authorKenneth Graunke <[email protected]>2011-04-14 14:37:46 -0700
committerKenneth Graunke <[email protected]>2011-04-18 15:26:34 -0700
commitff5dd55e264d8f0282aa3ae3dc4f6ab26d98731d (patch)
tree68f0724aa64adafd896e954ba6eeef7a3f676ec3 /src/mesa/drivers/dri/i965/brw_structs.h
parent42a805700039e81a9245f46f153e2cd9705cd0d7 (diff)
i965: Convert 3DPRIMITIVE command from struct-style to OUT_BATCH style.
Most of the newer portions of the code use OUT_BATCH style. I prefer this style because it offers a clear distinction between a) hardware messages/structures with a mandatory format, and b) data structures for our own internal use that we can format however we want. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_structs.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_structs.h19
1 files changed, 0 insertions, 19 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_structs.h b/src/mesa/drivers/dri/i965/brw_structs.h
index 6687a89e80a..89b1ee49a49 100644
--- a/src/mesa/drivers/dri/i965/brw_structs.h
+++ b/src/mesa/drivers/dri/i965/brw_structs.h
@@ -80,25 +80,6 @@ struct brw_3d_control
GLuint dword3;
};
-
-struct brw_3d_primitive
-{
- struct
- {
- GLuint length:8;
- GLuint pad:2;
- GLuint topology:5;
- GLuint indexed:1;
- GLuint opcode:16;
- } header;
-
- GLuint verts_per_instance;
- GLuint start_vert_location;
- GLuint instance_count;
- GLuint start_instance_location;
- GLuint base_vert_location;
-};
-
/* These seem to be passed around as function args, so it works out
* better to keep them as #defines:
*/