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authorFrancisco Jerez <[email protected]>2015-06-28 21:04:17 +0300
committerFrancisco Jerez <[email protected]>2015-07-29 14:12:48 +0300
commita0c02d2bbb765b0e997ad524d8e51838e529d9c0 (patch)
tree449b9079b4995ea469b0db327411880cb9a4f222 /src/mesa/drivers/dri/i965/brw_shader.h
parentbd0d6a9cce8b28357888bb261fac639e2833c51f (diff)
i965: Define the setup_vector_uniform_values() backend_visitor interface.
This cleans up the VEC4 implementation of setup_uniform_values() somewhat and will avoid duplication of the image uniform upload code by having a common interface to upload a vector of uniforms on either back-end. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_shader.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
index b2c1a0b8d69..925072f1349 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.h
+++ b/src/mesa/drivers/dri/i965/brw_shader.h
@@ -26,6 +26,7 @@
#include "brw_defines.h"
#include "main/compiler.h"
#include "glsl/ir.h"
+#include "program/prog_parameter.h"
#ifdef __cplusplus
#include "brw_ir_allocator.h"
@@ -268,6 +269,9 @@ public:
void assign_common_binding_table_offsets(uint32_t next_binding_table_offset);
virtual void invalidate_live_intervals() = 0;
+
+ virtual void setup_vector_uniform_values(const gl_constant_value *values,
+ unsigned n) = 0;
};
uint32_t brw_texture_offset(int *offsets, unsigned num_components);