diff options
author | Jason Ekstrand <[email protected]> | 2015-04-16 15:28:17 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-06-23 14:28:09 -0700 |
commit | 6e255a3299c9ec5208cb5519b5da2edb0ce2972b (patch) | |
tree | 275ba11b5d2e9967d96e0d5b6fac1e484c38997a /src/mesa/drivers/dri/i965/brw_shader.h | |
parent | 073294d3ef20d0dbeffcc38aff3d69eda624ee75 (diff) |
i965: Add compiler options to brw_compiler
This creates the options at screen cration time and then we just copy them
into the context at context creation time. We also move is_scalar to the
brw_compiler structure.
We also end up manually setting some values that the core would have set by
default for us. Fortunately, there are only two non-zero shader compiler
option defaults that we aren't overriding anyway so this isn't a big deal.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_shader.h')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h index fe510e7f7c4..ac4df738009 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.h +++ b/src/mesa/drivers/dri/i965/brw_shader.h @@ -89,6 +89,9 @@ struct brw_compiler { void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3); void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3); + + bool scalar_vs; + struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES]; }; enum PACKED register_file { |