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authorFrancisco Jerez <[email protected]>2015-11-23 19:18:26 +0200
committerFrancisco Jerez <[email protected]>2015-11-26 14:07:58 +0200
commit55ffa64daf765b1229364518106a4124bd84b9a7 (patch)
treebbc31d37dc2eebaf480f08a1b3ba55ba4162d9f7 /src/mesa/drivers/dri/i965/brw_shader.h
parentbc8182808aea111aea3cfcba4da3dd861689d890 (diff)
i965/gen9+: Switch thread scratch space to non-coherent stateless access.
The thread scratch space is thread-local so using the full IA-coherent stateless surface index (255 since Gen8) is unnecessary and potentially expensive. On Gen8 and early steppings of Gen9 this is not a functional change because the kernel already sets bit 4 of HDC_CHICKEN0 which overrides all HDC memory access to be non-coherent in order to workaround a hardware bug. This happens to fix a full system hang when running any spilling code on a pre-production SKL GT4e machine I have on my desk (forcing all HDC access to non-coherent from the kernel up to stepping F0 might be a good idea though regardless of this patch), and improves performance of the OglPSBump2 SynMark benchmark run with INTEL_DEBUG=spill_fs by 33% (11 runs, 5% significance) on a production SKL GT2 (on which HDC IA-coherency is apparently functional so it wouldn't make sense to disable globally). Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_shader.h')
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