diff options
author | Ian Romanick <[email protected]> | 2013-03-18 14:45:53 -0700 |
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committer | Ian Romanick <[email protected]> | 2013-05-13 12:05:19 -0700 |
commit | ee7a6dad302ff5568566e325df56fd582be1afec (patch) | |
tree | 44d9126f87138c4083a118f63e556561ef7bcf04 /src/mesa/drivers/dri/i965/brw_shader.cpp | |
parent | b881ddba7d4a835f879ffe300661a72441448eee (diff) |
glsl: Add lowering pass for ir_triop_vector_insert
This will eventually replace do_vec_index_to_cond_assign. This lowering
pass is called in all the places where do_vec_index_to_cond_assign or
do_vec_index_to_swizzle is called.
v2: Use WRITEMASK_* instead of integer literals. Use a more concise
method of generating broadcast_index. Both suggested by Eric.
v3: Use a series of scalar compares instead of a single vector compare.
Suggested by Eric and Ken. It still uses 'if (cond) v.x = y;' instead
of conditional assignments because ir_builder doesn't do conditional
assignments, and I'd rather keep the code simple.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_shader.cpp')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 8dcab75a433..03e43297023 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -174,6 +174,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) do_lower_texture_projection(shader->ir); brw_lower_texture_gradients(intel, shader->ir); do_vec_index_to_cond_assign(shader->ir); + lower_vector_insert(shader->ir, true); brw_do_cubemap_normalize(shader->ir); lower_noise(shader->ir); lower_quadop_vector(shader->ir, false); |