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authorTimothy Arceri <[email protected]>2016-11-05 08:44:22 +1100
committerTimothy Arceri <[email protected]>2017-01-06 11:21:41 +1100
commitb792c3897927c1d89968bc0040faef02ec976184 (patch)
treec2de83abcdb6522dd42b2599127fbc1f1b2dccbe /src/mesa/drivers/dri/i965/brw_shader.cpp
parenta1da57c19c27505b9eab4792355f2f1b5c774a0a (diff)
st/mesa/glsl/i965: set num_ubos directly in shader_info
This also removes the duplicate field in gl_linked_shader, and gets num_ubos from shader_info instead. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_shader.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index dfc7407ea5b..e45f6cce088 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -1208,9 +1208,9 @@ brw_assign_common_binding_table_offsets(gl_shader_stage stage,
next_binding_table_offset += num_textures;
if (shader) {
- assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
+ assert(prog->info.num_ubos <= BRW_MAX_UBO);
stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
- next_binding_table_offset += shader->NumUniformBlocks;
+ next_binding_table_offset += prog->info.num_ubos;
assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;