diff options
author | Timothy Arceri <[email protected]> | 2016-11-05 08:44:22 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:41 +1100 |
commit | b792c3897927c1d89968bc0040faef02ec976184 (patch) | |
tree | c2de83abcdb6522dd42b2599127fbc1f1b2dccbe /src/mesa/drivers/dri/i965/brw_shader.cpp | |
parent | a1da57c19c27505b9eab4792355f2f1b5c774a0a (diff) |
st/mesa/glsl/i965: set num_ubos directly in shader_info
This also removes the duplicate field in gl_linked_shader, and
gets num_ubos from shader_info instead.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_shader.cpp')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index dfc7407ea5b..e45f6cce088 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -1208,9 +1208,9 @@ brw_assign_common_binding_table_offsets(gl_shader_stage stage, next_binding_table_offset += num_textures; if (shader) { - assert(shader->NumUniformBlocks <= BRW_MAX_UBO); + assert(prog->info.num_ubos <= BRW_MAX_UBO); stage_prog_data->binding_table.ubo_start = next_binding_table_offset; - next_binding_table_offset += shader->NumUniformBlocks; + next_binding_table_offset += prog->info.num_ubos; assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO); stage_prog_data->binding_table.ssbo_start = next_binding_table_offset; |