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author | Timothy Arceri <[email protected]> | 2016-10-27 12:22:36 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-11-11 20:39:09 +1100 |
commit | 00620782c92100d77c660f9783504c6d80fa1d58 (patch) | |
tree | 058796f2713353df6bee4e77958786ea5f938587 /src/mesa/drivers/dri/i965/brw_shader.cpp | |
parent | e86fc2c2856d8fde27fe061703f3c1e0abd585a5 (diff) |
i965: use nir_shader_gather_info() over do_set_program_inouts()
This takes us one step closer to being able to drop the GLSL IR
optimisation passes during linking in favour of the NIR passes.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_shader.cpp')
0 files changed, 0 insertions, 0 deletions