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authorKenneth Graunke <[email protected]>2014-07-26 01:26:54 -0700
committerKenneth Graunke <[email protected]>2014-08-02 05:14:42 -0700
commit3f67fb4dc30ed662ffe23c1b8f64a25daec67cdc (patch)
tree0baa9af0d5c9e26a960811638123cf5d4b7b460d /src/mesa/drivers/dri/i965/brw_reset.c
parent6e120358340870795c22c42bd7dd7953b59f8296 (diff)
i965: Rename brw_wm_sampler_state.c to brw_sampler_state.c.
When the driver was originally written, it only supported texturing in the pixel shader backend; vertex and geometry shader texturing came much later. Originally, the pixel shader was referred to as "WM" (the Windowizer/Masker unit). So, this code happened to only be relevant for the WM stage, at the time. However, sampler state really applies to all stages, so putting "wm" in the filename doesn't make sense. I dropped it in gen7_sampler_state.c; at this point the asymmetry just trips people up. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_reset.c')
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