diff options
author | Timothy Arceri <[email protected]> | 2016-10-19 11:59:12 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-10-26 14:29:36 +1100 |
commit | 92f77e9c01085c6babe6ce80dfe4e0e7abab61a1 (patch) | |
tree | ecea28bd6506ea75c1e980ea688f684a97822226 /src/mesa/drivers/dri/i965/brw_gs.c | |
parent | 9045ddcfe4ed2ecc6220db69dc33d6049956b99b (diff) |
i965/mesa/st: eliminate gl_geometry_program
We now get all the gs metadata from shader_info.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_gs.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_gs.c | 19 |
1 files changed, 8 insertions, 11 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c index b493e6c3a2f..8fba6fadd9b 100644 --- a/src/mesa/drivers/dri/i965/brw_gs.c +++ b/src/mesa/drivers/dri/i965/brw_gs.c @@ -106,8 +106,7 @@ brw_codegen_gs_prog(struct brw_context *brw, memset(&prog_data, 0, sizeof(prog_data)); - assign_gs_binding_table_offsets(devinfo, prog, - &gp->program.Base, &prog_data); + assign_gs_binding_table_offsets(devinfo, prog, &gp->program, &prog_data); /* Allocate the references to the uniforms that will end up in the * prog_data associated with the compiled program, and which will be freed @@ -119,7 +118,7 @@ brw_codegen_gs_prog(struct brw_context *brw, */ struct gl_linked_shader *gs = prog->_LinkedShaders[MESA_SHADER_GEOMETRY]; struct brw_shader *bgs = (struct brw_shader *) gs; - int param_count = gp->program.Base.nir->num_uniforms / 4; + int param_count = gp->program.nir->num_uniforms / 4; prog_data.base.base.param = rzalloc_array(NULL, const gl_constant_value *, param_count); @@ -130,15 +129,15 @@ brw_codegen_gs_prog(struct brw_context *brw, prog_data.base.base.nr_params = param_count; prog_data.base.base.nr_image_params = gs->NumImages; - brw_nir_setup_glsl_uniforms(gp->program.Base.nir, prog, &gp->program.Base, + brw_nir_setup_glsl_uniforms(gp->program.nir, prog, &gp->program, &prog_data.base.base, compiler->scalar_stage[MESA_SHADER_GEOMETRY]); - uint64_t outputs_written = gp->program.Base.info.outputs_written; + uint64_t outputs_written = gp->program.info.outputs_written; prog_data.base.cull_distance_mask = - ((1 << gp->program.Base.CullDistanceArraySize) - 1) << - gp->program.Base.ClipDistanceArraySize; + ((1 << gp->program.CullDistanceArraySize) - 1) << + gp->program.ClipDistanceArraySize; brw_compute_vue_map(devinfo, &prog_data.base.vue_map, outputs_written, @@ -213,14 +212,13 @@ brw_gs_populate_key(struct brw_context *brw, struct gl_context *ctx = &brw->ctx; struct brw_geometry_program *gp = (struct brw_geometry_program *) brw->geometry_program; - struct gl_program *prog = &gp->program.Base; memset(key, 0, sizeof(*key)); key->program_string_id = gp->id; /* _NEW_TEXTURE */ - brw_populate_sampler_prog_key_data(ctx, prog, &key->tex); + brw_populate_sampler_prog_key_data(ctx, &gp->program, &key->tex); } void @@ -277,8 +275,7 @@ brw_gs_precompile(struct gl_context *ctx, struct brw_stage_prog_data *old_prog_data = brw->gs.base.prog_data; bool success; - struct gl_geometry_program *gp = (struct gl_geometry_program *) prog; - struct brw_geometry_program *bgp = brw_geometry_program(gp); + struct brw_geometry_program *bgp = brw_geometry_program(prog); memset(&key, 0, sizeof(key)); |