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authorJason Ekstrand <[email protected]>2015-10-01 08:55:20 -0700
committerJason Ekstrand <[email protected]>2015-10-02 14:22:53 -0700
commitea006c4cb5eb2d98d6bfd5a6c32fcae10b636f17 (patch)
treea0647357954c7cda28a2ce967a4a75154d98bc4b /src/mesa/drivers/dri/i965/brw_fs.h
parent28709e37d96d6b64753ca4dcce5fbfeb75f5b499 (diff)
i965: Move binding table setup to codegen time.
Setting up binding tables really has little to do with the actual process of turning shaders into instructions; it's more part of setting up prog_data. This commit moves it out of the visitors and with the rest of the prog_data setup stuff. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_fs.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index 0bc639dd6b6..3ab01c7b6c8 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -128,8 +128,6 @@ public:
bool run_cs();
void optimize();
void allocate_registers();
- void assign_fs_binding_table_offsets();
- void assign_cs_binding_table_offsets();
void setup_payload_gen4();
void setup_payload_gen6();
void setup_vs_payload();