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authorJason Ekstrand <[email protected]>2015-11-11 18:41:37 -0800
committerJason Ekstrand <[email protected]>2015-11-23 11:07:32 -0800
commitd9b8fde963a53d4e06570d8bece97f806714507a (patch)
treeed7e685f19282fa8bd3a82ebfae593bf40c5663f /src/mesa/drivers/dri/i965/brw_fs.h
parent8537b4ab762ec4249acf23164e0e5a943d2d05af (diff)
i965: Use NIR for lowering texture swizzle
Now that nir_lower_tex can do texture swizzle lowering, we can use that instead of repeating more-or-less the same code in both backends. This both allows us to share code and means that things like the tg4 work-arounds are somewhat simpler because they don't have to take the swizzle into account. Reviewed-by: Connor Abbott <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_fs.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index 3e29b3e929f..2d408b2f363 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -116,10 +116,6 @@ public:
void setup_uniform_clipplane_values(gl_clip_plane *clip_planes);
void compute_clip_distance(gl_clip_plane *clip_planes);
- uint32_t gather_channel(int orig_chan, uint32_t sampler);
- void swizzle_result(ir_texture_opcode op, int dest_components,
- fs_reg orig_val, uint32_t sampler);
-
fs_inst *get_instruction_generating_reg(fs_inst *start,
fs_inst *end,
const fs_reg &reg);