summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/brw_fs.cpp
diff options
context:
space:
mode:
authorPaul Berry <[email protected]>2012-06-20 13:40:45 -0700
committerPaul Berry <[email protected]>2012-06-22 07:59:34 -0700
commit82d25963a838cfebdeb9b080169979329ee850ea (patch)
tree8cc534b94e7666bfa3b3a299f168921548e2973a /src/mesa/drivers/dri/i965/brw_fs.cpp
parentd988ea5e810868244eb1a1e7ede32295c9ed9ad4 (diff)
i965: Compute dFdy() correctly for FBOs.
On i965, dFdx() and dFdy() are computed by taking advantage of the fact that each consecutive set of 4 pixels dispatched to the fragment shader always constitutes a contiguous 2x2 block of pixels in a fixed arrangement known as a "sub-span". So we calculate dFdx() by taking the difference between the values computed for the left and right halves of the sub-span, and we calculate dFdy() by taking the difference between the values computed for the top and bottom halves of the sub-span. However, there's a subtlety when FBOs are in use: since FBOs use a coordinate system where the origin is at the upper left, and window system framebuffers use a coordinate system where the origin is at the lower left, the computation of dFdy() needs to be negated for FBOs. This patch modifies the fragment shader back-ends to negate the value of dFdy() when an FBO is in use. It also modifies the code that populates the program key (brw_wm_populate_key() and brw_fs_precompile()) so that they always record in the program key whether we are rendering to an FBO or to a window system framebuffer; this ensures that the fragment shader will get recompiled when switching between FBO and non-FBO use. This will result in unnecessary recompiles of fragment shaders that don't use dFdy(). To fix that, we will need to adapt the GLSL and NV_fragment_program front-ends to record whether or not a given shader uses dFdy(). I plan to implement this in a future patch series; I've left FIXME comments in the code as a reminder. Fixes Piglit test "fbo-deriv". NOTE: This is a candidate for stable release branches. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_fs.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 313e720d382..43efd68e2c4 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -1848,6 +1848,13 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
struct brw_context *brw = brw_context(ctx);
struct brw_wm_prog_key key;
+ /* As a temporary measure we assume that all programs use dFdy() (and hence
+ * need to be compiled differently depending on whether we're rendering to
+ * an FBO). FIXME: set this bool correctly based on the contents of the
+ * program.
+ */
+ bool program_uses_dfdy = true;
+
if (!prog->_LinkedShaders[MESA_SHADER_FRAGMENT])
return true;
@@ -1892,6 +1899,9 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
if (fp->Base.InputsRead & FRAG_BIT_WPOS) {
key.drawable_height = ctx->DrawBuffer->Height;
+ }
+
+ if ((fp->Base.InputsRead & FRAG_BIT_WPOS) || program_uses_dfdy) {
key.render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
}