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authorEric Anholt <[email protected]>2014-04-23 17:14:26 -0700
committerEric Anholt <[email protected]>2014-04-30 14:33:20 -0700
commitff9c3e8e5a22597c83505479e918981377f8fdf4 (patch)
treedd21df42cde090b65d94cda00de32d4db6c18d89 /src/mesa/drivers/dri/i965/brw_draw.c
parent62d46332d8ed7a6270bc4e0520cf52668efd33b5 (diff)
mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.
I'm probably not the only person that has tried to kill _ReallyEnabled. This does the mechanical part of the work, and cleans _ReallyEnabled from i965. I think that using _Current makes texture management clearer: You can't have multiple targets in use in the same texture image unit at the same time, because there's just that one pointer. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_draw.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 34afc26ccbd..671a5941889 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -317,7 +317,7 @@ brw_predraw_resolve_buffers(struct brw_context *brw)
/* Resolve depth buffer and render cache of each enabled texture. */
int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
for (int i = 0; i <= maxEnabledUnit; i++) {
- if (!ctx->Texture.Unit[i]._ReallyEnabled)
+ if (!ctx->Texture.Unit[i]._Current)
continue;
tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
if (!tex_obj || !tex_obj->mt)