diff options
author | Eric Anholt <[email protected]> | 2014-04-23 17:14:26 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2014-04-30 14:33:20 -0700 |
commit | ff9c3e8e5a22597c83505479e918981377f8fdf4 (patch) | |
tree | dd21df42cde090b65d94cda00de32d4db6c18d89 /src/mesa/drivers/dri/i965/brw_draw.c | |
parent | 62d46332d8ed7a6270bc4e0520cf52668efd33b5 (diff) |
mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.
I'm probably not the only person that has tried to kill _ReallyEnabled.
This does the mechanical part of the work, and cleans _ReallyEnabled from
i965.
I think that using _Current makes texture management clearer: You can't
have multiple targets in use in the same texture image unit at the same
time, because there's just that one pointer.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_draw.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 34afc26ccbd..671a5941889 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -317,7 +317,7 @@ brw_predraw_resolve_buffers(struct brw_context *brw) /* Resolve depth buffer and render cache of each enabled texture. */ int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit; for (int i = 0; i <= maxEnabledUnit; i++) { - if (!ctx->Texture.Unit[i]._ReallyEnabled) + if (!ctx->Texture.Unit[i]._Current) continue; tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current); if (!tex_obj || !tex_obj->mt) |