diff options
author | Kenneth Graunke <[email protected]> | 2011-04-14 14:37:46 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2011-04-18 15:26:34 -0700 |
commit | ff5dd55e264d8f0282aa3ae3dc4f6ab26d98731d (patch) | |
tree | 68f0724aa64adafd896e954ba6eeef7a3f676ec3 /src/mesa/drivers/dri/i965/brw_draw.c | |
parent | 42a805700039e81a9245f46f153e2cd9705cd0d7 (diff) |
i965: Convert 3DPRIMITIVE command from struct-style to OUT_BATCH style.
Most of the newer portions of the code use OUT_BATCH style. I prefer
this style because it offers a clear distinction between a) hardware
messages/structures with a mandatory format, and b) data structures for
our own internal use that we can format however we want.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_draw.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_draw.c | 53 |
1 files changed, 31 insertions, 22 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 63ae28f8575..2db70c543ea 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -129,30 +129,31 @@ static void brw_emit_prim(struct brw_context *brw, const struct _mesa_prim *prim, uint32_t hw_prim) { - struct brw_3d_primitive prim_packet; struct intel_context *intel = &brw->intel; + int verts_per_instance; + int vertex_access_type; + int start_vertex_location; + int base_vertex_location; DBG("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode), prim->start, prim->count); - prim_packet.header.opcode = CMD_3D_PRIM; - prim_packet.header.length = sizeof(prim_packet)/4 - 2; - prim_packet.header.pad = 0; - prim_packet.header.topology = hw_prim; - prim_packet.header.indexed = prim->indexed; - - prim_packet.verts_per_instance = trim(prim->mode, prim->count); - prim_packet.start_vert_location = prim->start; - if (prim->indexed) - prim_packet.start_vert_location += brw->ib.start_vertex_offset; - else - prim_packet.start_vert_location += brw->vb.start_vertex_bias; - prim_packet.instance_count = 1; - prim_packet.start_instance_location = 0; - prim_packet.base_vert_location = prim->basevertex; - if (prim->indexed) - prim_packet.base_vert_location += brw->vb.start_vertex_bias; + start_vertex_location = prim->start; + base_vertex_location = prim->basevertex; + if (prim->indexed) { + vertex_access_type = GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM; + start_vertex_location += brw->ib.start_vertex_offset; + base_vertex_location += brw->vb.start_vertex_bias; + } else { + vertex_access_type = GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL; + start_vertex_location += brw->vb.start_vertex_bias; + } + + verts_per_instance = trim(prim->mode, prim->count); + /* If nothing to emit, just return. */ + if (verts_per_instance == 0) + return; /* If we're set to always flush, do it before and after the primitive emit. * We want to catch both missed flushes that hurt instruction/state cache @@ -162,10 +163,18 @@ static void brw_emit_prim(struct brw_context *brw, if (intel->always_flush_cache) { intel_batchbuffer_emit_mi_flush(intel); } - if (prim_packet.verts_per_instance) { - intel_batchbuffer_data(&brw->intel, &prim_packet, - sizeof(prim_packet), false); - } + + BEGIN_BATCH(6); + OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) | + hw_prim << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT | + vertex_access_type); + OUT_BATCH(verts_per_instance); + OUT_BATCH(start_vertex_location); + OUT_BATCH(1); // instance count + OUT_BATCH(0); // start instance location + OUT_BATCH(base_vertex_location); + ADVANCE_BATCH(); + if (intel->always_flush_cache) { intel_batchbuffer_emit_mi_flush(intel); } |