diff options
author | Kenneth Graunke <[email protected]> | 2014-09-10 15:41:40 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-09-12 16:35:35 -0700 |
commit | 6b6145204dd4a1112f6e1fe10162636141495b79 (patch) | |
tree | 30809a5f9ef2d22f67b7a3677e75c2025b81ee4f /src/mesa/drivers/dri/i965/brw_context.h | |
parent | e980fe607155c79ccba56ef78854093b7730bef6 (diff) |
i965: Separate gl_InstanceID and gl_VertexID uploading.
We always uploaded them together, mostly out of laziness - both required
an additional vertex element. However, gl_VertexID now also requires an
additional vertex buffer for storing gl_BaseVertex; for non-indirect
draws this also means uploading (a small amount of) data. This is extra
overhead we don't need if the shader only uses gl_InstanceID.
In particular, our clear shaders currently use gl_InstanceID for doing
layered clears, but don't need gl_VertexID.
Signed-off-by: Kenneth Graunke <[email protected]>
Cc: "10.3" <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Tested-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_context.h')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 39cb8566b63..5830aa993d5 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -553,6 +553,7 @@ struct brw_vs_prog_data { GLbitfield64 inputs_read; bool uses_vertexid; + bool uses_instanceid; }; |