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authorKristian Høgsberg <[email protected]>2008-02-26 17:57:41 -0500
committerKristian Høgsberg <[email protected]>2008-02-26 18:01:13 -0500
commit20b8bff49cba3e8246e29004c5ff38f231d589ff (patch)
tree5a09f5f8d4e4fbae726eabd97b03ea4ebd695451 /src/mesa/drivers/dri/i965/brw_context.h
parent451bd1941e9791882f7931c8613643f152871e79 (diff)
i965: Setup framebuffer texture in meta_draw_region.
With DRI2 we there is no screen region until a drawable is bound to the context. Set up the framebuffer texture in meta_draw_region instead which should also handle the case where the draw region changes as a result of resizing a redirected window or resizing the screen.
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_context.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index a6c60aa4593..49e739b0ad8 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -653,7 +653,8 @@ void brw_debug_batch(struct intel_context *intel);
* brw_tex.c
*/
void brwUpdateTextureState( struct intel_context *intel );
-void brw_FrameBufferTexInit( struct brw_context *brw );
+void brw_FrameBufferTexInit( struct brw_context *brw,
+ struct intel_region *region );
void brw_FrameBufferTexDestroy( struct brw_context *brw );
void brw_validate_textures( struct brw_context *brw );