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author | Kenneth Graunke <[email protected]> | 2015-09-09 16:09:35 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2015-09-26 11:59:56 -0700 |
commit | 1e5180316cd62c8c8aa46399ab6a17ad9604d48f (patch) | |
tree | 023f04c1f3cd5683e009fdac80831aa5cc54bae8 /src/mesa/drivers/dri/i965/brw_context.h | |
parent | 268008f98c3810b9f276df985dc93efc0c49f33e (diff) |
i965/vue: Make assign_vue_map() take an explicit slot.
Our plan of assigning consecutive slots doesn't work properly for
separate shader objects - at least, if we want to avoid recompiling them
whenever the interface changes.
As a first step, make assign_vue_map take an explicit slot parameter,
rather than implicitly incrementing it.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_context.h')
0 files changed, 0 insertions, 0 deletions