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authorJulien Cristau <[email protected]>2008-07-13 19:20:03 +0200
committerJulien Cristau <[email protected]>2008-07-13 19:20:03 +0200
commit64e57ed257c559ea31cf162c67a7ef61fdc562e4 (patch)
treedee99970e9d1e6d892f21db31488470bc7929d18 /src/mesa/drivers/dri/i965/brw_context.c
parentdabd09f5a92e5497ac6ac9b4ba26f806ddb25206 (diff)
parent4fab47b13c214dc79e0ae5d8001521029ce34231 (diff)
Merge branch 'master' of git://anongit.freedesktop.org/git/mesa/mesa into debian-experimental
Conflicts: progs/tests/antialias.c progs/tools/trace/Makefile
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_context.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 33f1bba085b..1c7ad5c9c8f 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -125,7 +125,7 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT;
ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT;
-
+ ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */
/* Advertise the full hardware capabilities. The new memory
* manager should cope much better with overload situations: