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author | Kenneth Graunke <[email protected]> | 2015-02-18 17:35:41 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2015-02-19 15:15:45 -0800 |
commit | 7555d1bafb089bc5130f86602a23725e184c490e (patch) | |
tree | eca26dec6220c9589760d896d099aa644c9c2d5d /src/mesa/drivers/dri/i965/brw_clip.c | |
parent | 231267bf011e1fa6edb52ffad27fcbca8e0e28e1 (diff) |
glsl: Create a _mesa_shader_stage_to_abbrev() function.
This is similar to _mesa_shader_stage_to_string(), but returns "VS"
instead of "vertex".
v2: Use unreachable() and add MESA_SHADER_COMPUTE (requested by Ian).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_clip.c')
0 files changed, 0 insertions, 0 deletions