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authorIago Toral Quiroga <[email protected]>2015-06-29 13:52:30 +0200
committerJason Ekstrand <[email protected]>2015-08-03 09:40:50 -0700
commit551af29d2d8be33b66641fe47ee5156489c16132 (patch)
treedfab91dedce19048267d44e99ae949620bb55b82 /src/mesa/drivers/dri/i965/Makefile.sources
parent7ade42755f8900aaf67073214c073419f734e7a8 (diff)
i965/nir/gs: Handle geometry shaders inputs
Outputs from the vertex shader become array inputs in the geomtry shader, but the arrays are interleaved, so we need to map our inputs accordingly. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/Makefile.sources')
-rw-r--r--src/mesa/drivers/dri/i965/Makefile.sources1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources
index 3585126526a..dfdad75329d 100644
--- a/src/mesa/drivers/dri/i965/Makefile.sources
+++ b/src/mesa/drivers/dri/i965/Makefile.sources
@@ -126,6 +126,7 @@ i965_FILES = \
brw_vec4_live_variables.cpp \
brw_vec4_live_variables.h \
brw_vec4_nir.cpp \
+ brw_vec4_gs_nir.cpp \
brw_vec4_reg_allocate.cpp \
brw_vec4_visitor.cpp \
brw_vec4_vp.cpp \