diff options
author | Iago Toral Quiroga <[email protected]> | 2015-06-29 13:52:30 +0200 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-08-03 09:40:50 -0700 |
commit | 551af29d2d8be33b66641fe47ee5156489c16132 (patch) | |
tree | dfab91dedce19048267d44e99ae949620bb55b82 /src/mesa/drivers/dri/i965/Makefile.sources | |
parent | 7ade42755f8900aaf67073214c073419f734e7a8 (diff) |
i965/nir/gs: Handle geometry shaders inputs
Outputs from the vertex shader become array inputs in the geomtry shader,
but the arrays are interleaved, so we need to map our inputs accordingly.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/Makefile.sources')
-rw-r--r-- | src/mesa/drivers/dri/i965/Makefile.sources | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources index 3585126526a..dfdad75329d 100644 --- a/src/mesa/drivers/dri/i965/Makefile.sources +++ b/src/mesa/drivers/dri/i965/Makefile.sources @@ -126,6 +126,7 @@ i965_FILES = \ brw_vec4_live_variables.cpp \ brw_vec4_live_variables.h \ brw_vec4_nir.cpp \ + brw_vec4_gs_nir.cpp \ brw_vec4_reg_allocate.cpp \ brw_vec4_visitor.cpp \ brw_vec4_vp.cpp \ |