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authorPaul Berry <[email protected]>2012-05-19 08:59:36 -0700
committerPaul Berry <[email protected]>2012-05-23 14:21:48 -0700
commitaa173e16a07566b7549b00946840ea16ac17a380 (patch)
tree068027d556c71e1d4be41b171780a3d971d158fc /src/mesa/drivers/dri/i965/Makefile.sources
parentb45052b3f761deb980bcca405f25e543892a93ee (diff)
glsl/constant propagation: kill whole var if LHS involves array indexing.
When considering which components of a variable were killed by an assignment, constant propagation would previously just use the write mask of the assignment. This worked if the LHS of the assignment was simple, e.g.: v.xy = ...; // (assign (xy) (var_ref v) ...) But it did the wrong thing if the LHS of the assignment involved an array indexing operator, since in this case the write mask is always (x): v[i] = ...; // (assign (x) (deref_array (var_ref v) (var_ref i)) ...) In general, we can't predict which vector component will be selected by array indexing, so the only safe thing to do in this case is to kill the entire variable. Fixes piglit tests {fs,vs}-vector-indexing-kills-all-channels.shader_test. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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