diff options
author | Kenneth Graunke <[email protected]> | 2015-05-15 09:54:23 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2015-06-22 14:05:44 -0700 |
commit | 38eb9015e3be9b93248e64b6befce16872107a7c (patch) | |
tree | 3f8278a06ba2b98ae2036468113d0bda091f902a /src/mesa/drivers/dri/i965/Makefile.sources | |
parent | 90754d2df05eafe1a3ee3cd9bb1611a19099fc49 (diff) |
i965: Split VUE map handling out of brw_vs.c into brw_vue_map.c.
This was originally only used by the vertex shader, but it's now used by
the geometry shader as well, and will also eventually be used for
tessellation control and evaluation shaders.
I suspect it will be easier to find in a file named after the concept.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/Makefile.sources')
-rw-r--r-- | src/mesa/drivers/dri/i965/Makefile.sources | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources index 93f336e4b72..981fe79b132 100644 --- a/src/mesa/drivers/dri/i965/Makefile.sources +++ b/src/mesa/drivers/dri/i965/Makefile.sources @@ -130,6 +130,7 @@ i965_FILES = \ brw_vs.h \ brw_vs_state.c \ brw_vs_surface_state.c \ + brw_vue_map.c \ brw_wm.c \ brw_wm.h \ brw_wm_iz.cpp \ |