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authorKenneth Graunke <[email protected]>2015-05-15 09:54:23 -0700
committerKenneth Graunke <[email protected]>2015-06-22 14:05:44 -0700
commit38eb9015e3be9b93248e64b6befce16872107a7c (patch)
tree3f8278a06ba2b98ae2036468113d0bda091f902a /src/mesa/drivers/dri/i965/Makefile.sources
parent90754d2df05eafe1a3ee3cd9bb1611a19099fc49 (diff)
i965: Split VUE map handling out of brw_vs.c into brw_vue_map.c.
This was originally only used by the vertex shader, but it's now used by the geometry shader as well, and will also eventually be used for tessellation control and evaluation shaders. I suspect it will be easier to find in a file named after the concept. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i965/Makefile.sources')
-rw-r--r--src/mesa/drivers/dri/i965/Makefile.sources1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources
index 93f336e4b72..981fe79b132 100644
--- a/src/mesa/drivers/dri/i965/Makefile.sources
+++ b/src/mesa/drivers/dri/i965/Makefile.sources
@@ -130,6 +130,7 @@ i965_FILES = \
brw_vs.h \
brw_vs_state.c \
brw_vs_surface_state.c \
+ brw_vue_map.c \
brw_wm.c \
brw_wm.h \
brw_wm_iz.cpp \