diff options
author | Roland Scheidegger <[email protected]> | 2007-07-17 15:56:43 +0200 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2007-07-17 15:56:43 +0200 |
commit | 04d49ff24d0f9c7c3a99c45b50f62aa32b0a28ed (patch) | |
tree | 7f6dc23c1fe9a11531d711ed4218cd154a1e0305 /src/mesa/drivers/dri/i915tex | |
parent | 4dd8e2648d7ec8634d1005aae2da562b57b0267f (diff) |
remove old code, remaining bits of static handles, disable (no longer functional anyway) rotation code
Diffstat (limited to 'src/mesa/drivers/dri/i915tex')
-rw-r--r-- | src/mesa/drivers/dri/i915tex/i830_state.c | 10 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915tex/intel_buffers.c | 12 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915tex/intel_buffers.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915tex/intel_context.c | 34 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915tex/intel_pixel_copy.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915tex/intel_pixel_draw.c | 9 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915tex/intel_screen.c | 266 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i915tex/intel_screen.h | 9 |
8 files changed, 30 insertions, 314 deletions
diff --git a/src/mesa/drivers/dri/i915tex/i830_state.c b/src/mesa/drivers/dri/i915tex/i830_state.c index 3c149e69055..490d6814295 100644 --- a/src/mesa/drivers/dri/i915tex/i830_state.c +++ b/src/mesa/drivers/dri/i915tex/i830_state.c @@ -879,7 +879,6 @@ i830Enable(GLcontext * ctx, GLenum cap, GLboolean state) static void i830_init_packets(struct i830_context *i830) { - intelScreenPrivate *screen = i830->intel.intelScreen; /* Zero all state */ memset(&i830->state, 0, sizeof(i830->state)); @@ -1033,15 +1032,6 @@ i830_init_packets(struct i830_context *i830) i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE; - i830->state.Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - i830->state.Buffer[I830_DESTREG_CBUFADDR1] = (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); - - - i830->state.Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - i830->state.Buffer[I830_DESTREG_DBUFADDR1] = (BUF_3D_ID_DEPTH | BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); - i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD; #if 0 diff --git a/src/mesa/drivers/dri/i915tex/intel_buffers.c b/src/mesa/drivers/dri/i915tex/intel_buffers.c index 74e2bfd769c..d06fc0eaeae 100644 --- a/src/mesa/drivers/dri/i915tex/intel_buffers.c +++ b/src/mesa/drivers/dri/i915tex/intel_buffers.c @@ -193,7 +193,7 @@ intelWindowMoved(struct intel_context *intel) intel_fb->pf_current_page = (intel->sarea->pf_current_page >> (intel_fb->pf_pipes & 0x2)) & 0x3; - intel_fb->pf_num_pages = intel->intelScreen->third.handle ? 3 : 2; + intel_fb->pf_num_pages = 2 /*intel->intelScreen->third.handle ? 3 : 2*/; pf_active = pf_pipes && (pf_pipes & intel->sarea->pf_active) == pf_pipes; @@ -396,8 +396,9 @@ intelClearWithTris(struct intel_context *intel, GLbitfield mask) } - - +#if 0 +/* Xorg seems to handle that nowadays, and this code here no longer works with priv + buffers */ /** * Copy the window contents named by dPriv to the rotated (or reflected) * color buffer. @@ -537,7 +538,7 @@ intelRotateWindow(struct intel_context *intel, UNLOCK_HARDWARE(intel); } - +#endif /** * Called by ctx->Driver.Clear. @@ -845,10 +846,11 @@ intelSwapBuffers(__DRIdrawablePrivate * dPriv) if (screen->current_rotation != 0 || !intelPageFlip(dPriv)) { intelCopyBuffer(dPriv, NULL); } - +#if 0 if (screen->current_rotation != 0) { intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT); } +#endif } intel_fb->swap_count++; diff --git a/src/mesa/drivers/dri/i915tex/intel_buffers.h b/src/mesa/drivers/dri/i915tex/intel_buffers.h index 3b686cb5c18..3c7a9cf139c 100644 --- a/src/mesa/drivers/dri/i915tex/intel_buffers.h +++ b/src/mesa/drivers/dri/i915tex/intel_buffers.h @@ -52,8 +52,10 @@ extern void intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb); extern void intelInitBufferFuncs(struct dd_function_table *functions); +#if 0 extern void intelRotateWindow(struct intel_context *intel, __DRIdrawablePrivate * dPriv, GLuint srcBuf); +#endif #endif /* INTEL_BUFFERS_H */ diff --git a/src/mesa/drivers/dri/i915tex/intel_context.c b/src/mesa/drivers/dri/i915tex/intel_context.c index ec4a7a746d4..ea2b7e5277b 100644 --- a/src/mesa/drivers/dri/i915tex/intel_context.c +++ b/src/mesa/drivers/dri/i915tex/intel_context.c @@ -295,14 +295,18 @@ intelCheckFrontUpdate(GLcontext * ctx) BUFFER_BIT_FRONT_LEFT maybe? */ if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) { - intelScreenPrivate *screen = intel->intelScreen; __DRIdrawablePrivate *dPriv = intel->driDrawable; +#if 0 + intelScreenPrivate *screen = intel->intelScreen; if (screen->current_rotation != 0) { intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT); } else { intelCopyBuffer(dPriv, NULL); } +#else + intelCopyBuffer(dPriv, NULL); +#endif } } @@ -596,34 +600,6 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv, is done. Need a per-screen context? */ intel->intelScreen->dummyctxptr = intel; - /* XXX FBO temporary fix-ups! */ - /* if the renderbuffers don't have regions, init them from the context */ - { - struct intel_renderbuffer *irbDepth - = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); - struct intel_renderbuffer *irbStencil - = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); - - if (intel_fb->color_rb[0] && !intel_fb->color_rb[0]->region) { - intel_region_reference(&intel_fb->color_rb[0]->region, - intel->intelScreen->front_region); - } - if (intel_fb->color_rb[1] && !intel_fb->color_rb[1]->region) { - intel_region_reference(&intel_fb->color_rb[1]->region, - intel->intelScreen->back_region); - } - if (intel_fb->color_rb[2] && !intel_fb->color_rb[2]->region) { - intel_region_reference(&intel_fb->color_rb[2]->region, - intel->intelScreen->third_region); - } - if (irbDepth && !irbDepth->region) { - intel_region_reference(&irbDepth->region, intel->intelScreen->depth_region); - } - if (irbStencil && !irbStencil->region) { - intel_region_reference(&irbStencil->region, intel->intelScreen->depth_region); - } - } - /* update GLframebuffer size to match window if needed */ driUpdateFramebufferSize(&intel->ctx, driDrawPriv); diff --git a/src/mesa/drivers/dri/i915tex/intel_pixel_copy.c b/src/mesa/drivers/dri/i915tex/intel_pixel_copy.c index ad111d4d721..58c415215e7 100644 --- a/src/mesa/drivers/dri/i915tex/intel_pixel_copy.c +++ b/src/mesa/drivers/dri/i915tex/intel_pixel_copy.c @@ -271,7 +271,7 @@ do_blit_copypixels(GLcontext * ctx, if (!irbread || !irbread->region || !irbdraw || !irbdraw->region) return GL_FALSE; } - else if (type == GL_STENCIL) { + else /* GL_STENCIL */ { /* Don't think this is really possible. */ return GL_FALSE; diff --git a/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c b/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c index eebd63ec014..4d6b4af5898 100644 --- a/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c @@ -57,6 +57,7 @@ do_texture_drawpixels(GLcontext * ctx, struct intel_context *intel = intel_context(ctx); struct intel_region *dst = intel_drawbuf_region(intel); struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj); + struct intel_region *depthreg = NULL; GLuint rowLength = unpack->RowLength ? unpack->RowLength : width; GLuint src_offset; @@ -112,7 +113,11 @@ do_texture_drawpixels(GLcontext * ctx, /* Set the 3d engine to draw into the destination region: */ - intel->vtbl.meta_draw_region(intel, dst, intel->intelScreen->depth_region); + if (ctx->DrawBuffer->_DepthBuffer && + ctx->DrawBuffer->_DepthBuffer->Wrapped) + depthreg = (intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped))->region; + + intel->vtbl.meta_draw_region(intel, dst, depthreg); intel->vtbl.meta_import_pixel_state(intel); @@ -244,7 +249,7 @@ do_blit_drawpixels(GLcontext * ctx, if (!irbdraw || !irbdraw->region) return GL_FALSE; } - else if (type == GL_STENCIL) { + else /* GL_STENCIL */ { /* Don't think this is really possible. */ return GL_FALSE; diff --git a/src/mesa/drivers/dri/i915tex/intel_screen.c b/src/mesa/drivers/dri/i915tex/intel_screen.c index f0d1439dd70..4cabc222251 100644 --- a/src/mesa/drivers/dri/i915tex/intel_screen.c +++ b/src/mesa/drivers/dri/i915tex/intel_screen.c @@ -88,55 +88,8 @@ intelMapScreenRegions(__DRIscreenPrivate * sPriv) _mesa_warning(NULL, "no front buffer handle in intelMapScreenRegions!"); } -#if 0 - if (0) - _mesa_printf("Back 0x%08x ", intelScreen->back.handle); - if (drmMap(sPriv->fd, - intelScreen->back.handle, - intelScreen->back.size, - (drmAddress *) & intelScreen->back.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } - - if (intelScreen->third.handle) { - if (0) - _mesa_printf("Third 0x%08x ", intelScreen->third.handle); - if (drmMap(sPriv->fd, - intelScreen->third.handle, - intelScreen->third.size, - (drmAddress *) & intelScreen->third.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } - } - - if (0) - _mesa_printf("Depth 0x%08x ", intelScreen->depth.handle); - if (drmMap(sPriv->fd, - intelScreen->depth.handle, - intelScreen->depth.size, - (drmAddress *) & intelScreen->depth.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } -#endif - -#if 0 - _mesa_printf("TEX 0x%08x ", intelScreen->tex.handle); - if (drmMap(sPriv->fd, - intelScreen->tex.handle, - intelScreen->tex.size, - (drmAddress *) & intelScreen->tex.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } -#endif if (0) - printf("Mappings: front: %p back: %p third: %p depth: %p tex: %p\n", - intelScreen->front.map, - intelScreen->back.map, intelScreen->third.map, - intelScreen->depth.map, intelScreen->tex.map); + printf("Mappings: front: %p\n", intelScreen->front.map); return GL_TRUE; } @@ -161,12 +114,8 @@ intel_recreate_static(intelScreenPrivate *intelScreen, /* Create intel_region structs to describe the static front,back,depth - * buffers created by the xserver. - * - * Although FBO's mean we now no longer use these as render targets in - * all circumstances, they won't go away until the back and depth - * buffers become private, and the front and rotated buffers will - * remain even then. + * buffers created by the xserver. + * Only used for real front buffer now. * * Note that these don't allocate video memory, just describe * allocations alread made by the X server. @@ -185,51 +134,6 @@ intel_recreate_static_regions(intelScreenPrivate *intelScreen) intelScreen->front.pitch / intelScreen->cpp, intelScreen->height); - intelScreen->rotated_region = - intel_recreate_static(intelScreen, - intelScreen->rotated_region, - DRM_BO_FLAG_MEM_TT, - intelScreen->rotated.offset, - intelScreen->rotated.map, - intelScreen->cpp, - intelScreen->rotated.pitch / - intelScreen->cpp, intelScreen->height); - -#if 0 - intelScreen->back_region = - intel_recreate_static(intelScreen, - intelScreen->back_region, - DRM_BO_FLAG_MEM_TT, - intelScreen->back.offset, - intelScreen->back.map, - intelScreen->cpp, - intelScreen->back.pitch / intelScreen->cpp, - intelScreen->height); - - if (intelScreen->third.handle) { - intelScreen->third_region = - intel_recreate_static(intelScreen, - intelScreen->third_region, - DRM_BO_FLAG_MEM_TT, - intelScreen->third.offset, - intelScreen->third.map, - intelScreen->cpp, - intelScreen->third.pitch / intelScreen->cpp, - intelScreen->height); - } - - /* Still assuming front.cpp == depth.cpp - */ - intelScreen->depth_region = - intel_recreate_static(intelScreen, - intelScreen->depth_region, - DRM_BO_FLAG_MEM_TT, - intelScreen->depth.offset, - intelScreen->depth.map, - intelScreen->cpp, - intelScreen->depth.pitch / intelScreen->cpp, - intelScreen->height); -#endif } /** @@ -261,32 +165,6 @@ intelUnmapScreenRegions(intelScreenPrivate * intelScreen) #endif intelScreen->front.map = NULL; } - if (intelScreen->back.map) { -#if REALLY_UNMAP - if (drmUnmap(intelScreen->back.map, intelScreen->back.size) != 0) - printf("drmUnmap back failed!\n"); -#endif - intelScreen->back.map = NULL; - } - if (intelScreen->third.map) { -#if REALLY_UNMAP - if (drmUnmap(intelScreen->third.map, intelScreen->third.size) != 0) - printf("drmUnmap third failed!\n"); -#endif - intelScreen->third.map = NULL; - } - if (intelScreen->depth.map) { -#if REALLY_UNMAP - drmUnmap(intelScreen->depth.map, intelScreen->depth.size); - intelScreen->depth.map = NULL; -#endif - } - if (intelScreen->tex.map) { -#if REALLY_UNMAP - drmUnmap(intelScreen->tex.map, intelScreen->tex.size); - intelScreen->tex.map = NULL; -#endif - } } @@ -297,17 +175,6 @@ intelPrintDRIInfo(intelScreenPrivate * intelScreen, fprintf(stderr, "*** Front size: 0x%x offset: 0x%x pitch: %d\n", intelScreen->front.size, intelScreen->front.offset, intelScreen->front.pitch); - fprintf(stderr, "*** Back size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->back.size, intelScreen->back.offset, - intelScreen->back.pitch); - fprintf(stderr, "*** Depth size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->depth.size, intelScreen->depth.offset, - intelScreen->depth.pitch); - fprintf(stderr, "*** Rotated size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->rotated.size, intelScreen->rotated.offset, - intelScreen->rotated.pitch); - fprintf(stderr, "*** Texture size: 0x%x offset: 0x%x\n", - intelScreen->tex.size, intelScreen->tex.offset); fprintf(stderr, "*** Memory : 0x%x\n", gDRIPriv->mem); } @@ -355,39 +222,6 @@ intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen, intelScreen->front.handle = sarea->front_handle; intelScreen->front.size = sarea->front_size; -#if 0 - intelScreen->back.offset = sarea->back_offset; - intelScreen->back.pitch = sarea->pitch * intelScreen->cpp; - intelScreen->back.handle = sarea->back_handle; - intelScreen->back.size = sarea->back_size; - - if (intelScreen->driScrnPriv->ddxMinor >= 8) { - intelScreen->third.offset = sarea->third_offset; - intelScreen->third.pitch = sarea->pitch * intelScreen->cpp; - intelScreen->third.handle = sarea->third_handle; - intelScreen->third.size = sarea->third_size; - } - - intelScreen->depth.offset = sarea->depth_offset; - intelScreen->depth.pitch = sarea->pitch * intelScreen->cpp; - intelScreen->depth.handle = sarea->depth_handle; - intelScreen->depth.size = sarea->depth_size; - - intelScreen->tex.offset = sarea->tex_offset; - intelScreen->logTextureGranularity = sarea->log_tex_granularity; - intelScreen->tex.handle = sarea->tex_handle; - intelScreen->tex.size = sarea->tex_size; -#endif - - intelScreen->rotated.offset = sarea->rotated_offset; - intelScreen->rotated.pitch = sarea->rotated_pitch * intelScreen->cpp; - intelScreen->rotated.size = sarea->rotated_size; - intelScreen->current_rotation = sarea->rotation; - matrix23Rotate(&intelScreen->rotMatrix, - sarea->width, sarea->height, sarea->rotation); - intelScreen->rotatedWidth = sarea->virtualX; - intelScreen->rotatedHeight = sarea->virtualY; - if (1) intelPrintSAREA(sarea); } @@ -495,23 +329,6 @@ intelInitDriver(__DRIscreenPrivate * sPriv) return GL_FALSE; } -#if 0 - - /* - * FIXME: Remove this code and its references. - */ - - intelScreen->tex.offset = gDRIPriv->textureOffset; - intelScreen->logTextureGranularity = gDRIPriv->logTextureGranularity; - intelScreen->tex.handle = gDRIPriv->textures; - intelScreen->tex.size = gDRIPriv->textureSize; - -#else - intelScreen->tex.offset = 0; - intelScreen->logTextureGranularity = 0; - intelScreen->tex.handle = 0; - intelScreen->tex.size = 0; -#endif intelScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset; @@ -589,7 +406,9 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, __DRIdrawablePrivate * driDrawPriv, const __GLcontextModes * mesaVis, GLboolean isPixmap) { +#if 0 intelScreenPrivate *screen = (intelScreenPrivate *) driScrnPriv->private; +#endif if (isPixmap) { return GL_FALSE; /* not implemented */ @@ -606,77 +425,6 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, _mesa_initialize_framebuffer(&intel_fb->Base, mesaVis); -#if 0 - /* setup the hardware-based renderbuffers */ - { - intel_fb->color_rb[0] - = intel_create_renderbuffer(rgbFormat, - screen->width, screen->height, - screen->front.offset, - screen->front.pitch, - screen->cpp, - screen->front.map); - intel_set_span_functions(&intel_fb->color_rb[0]->Base); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT, - &intel_fb->color_rb[0]->Base); - } - - if (mesaVis->doubleBufferMode) { - intel_fb->color_rb[1] - = intel_create_renderbuffer(rgbFormat, - screen->width, screen->height, - screen->back.offset, - screen->back.pitch, - screen->cpp, - screen->back.map); - intel_set_span_functions(&intel_fb->color_rb[1]->Base); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT, - &intel_fb->color_rb[1]->Base); - - if (screen->third.handle) { - struct gl_renderbuffer *tmp_rb = NULL; - - intel_fb->color_rb[2] - = intel_create_renderbuffer(rgbFormat, - screen->width, screen->height, - screen->third.offset, - screen->third.pitch, - screen->cpp, - screen->third.map); - intel_set_span_functions(&intel_fb->color_rb[2]->Base); - _mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base); - } - } - if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) { - /* combined depth/stencil buffer */ - struct intel_renderbuffer *depthStencilRb - = intel_create_renderbuffer(GL_DEPTH24_STENCIL8_EXT, - screen->width, screen->height, - screen->depth.offset, - screen->depth.pitch, - screen->cpp, /* 4! */ - screen->depth.map); - intel_set_span_functions(&depthStencilRb->Base); - /* note: bind RB to two attachment points */ - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, - &depthStencilRb->Base); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL, - &depthStencilRb->Base); - } - else if (mesaVis->depthBits == 16) { - /* just 16-bit depth buffer, no hw stencil */ - struct intel_renderbuffer *depthRb - = intel_create_renderbuffer(GL_DEPTH_COMPONENT16, - screen->width, screen->height, - screen->depth.offset, - screen->depth.pitch, - screen->cpp, /* 2! */ - screen->depth.map); - intel_set_span_functions(&depthRb->Base); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base); - } - -#else { /* fake frontbuffer */ /* XXX allocation should only happen in the unusual case @@ -693,6 +441,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT, &intel_fb->color_rb[1]->Base); +#if 0 if (screen->third.handle) { struct gl_renderbuffer *tmp_rb = NULL; @@ -700,7 +449,9 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, = intel_new_renderbuffer_fb(rgbFormat); _mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base); } +#endif } + if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) { /* combined depth/stencil buffer */ struct intel_renderbuffer *depthStencilRb @@ -718,7 +469,6 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base); } -#endif /* now add any/all software-based renderbuffers we may need */ _mesa_add_soft_renderbuffers(&intel_fb->Base, diff --git a/src/mesa/drivers/dri/i915tex/intel_screen.h b/src/mesa/drivers/dri/i915tex/intel_screen.h index 783ee35524b..89671e12c9b 100644 --- a/src/mesa/drivers/dri/i915tex/intel_screen.h +++ b/src/mesa/drivers/dri/i915tex/intel_screen.h @@ -50,17 +50,8 @@ typedef struct typedef struct { intelRegion front; - intelRegion back; - intelRegion third; - intelRegion rotated; - intelRegion depth; - intelRegion tex; struct intel_region *front_region; - struct intel_region *back_region; - struct intel_region *third_region; - struct intel_region *depth_region; - struct intel_region *rotated_region; int deviceID; int width; |