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authorEric Anholt <[email protected]>2010-01-27 21:22:00 -0800
committerEric Anholt <[email protected]>2010-01-28 10:55:25 -0800
commitf9439e4a4696b8bc5fcdf3ac664f5e8d446f6621 (patch)
tree2d88c1889380f5d7f3491a945f3c282447a45393 /src/mesa/drivers/dri/i915
parentc75e238434f64657e96f09e0215f02cefa6ad6d6 (diff)
intel: Remove long-disabled meta readpixels, and associated meta support.
Diffstat (limited to 'src/mesa/drivers/dri/i915')
-rw-r--r--src/mesa/drivers/dri/i915/Makefile2
-rw-r--r--src/mesa/drivers/dri/i915/i830_context.c1
-rw-r--r--src/mesa/drivers/dri/i915/i830_context.h6
-rw-r--r--src/mesa/drivers/dri/i915/i830_metaops.c456
-rw-r--r--src/mesa/drivers/dri/i915/i830_vtbl.c39
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.c1
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.h8
-rw-r--r--src/mesa/drivers/dri/i915/i915_metaops.c507
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c42
9 files changed, 20 insertions, 1042 deletions
diff --git a/src/mesa/drivers/dri/i915/Makefile b/src/mesa/drivers/dri/i915/Makefile
index cf32476f408..dc15ae425c9 100644
--- a/src/mesa/drivers/dri/i915/Makefile
+++ b/src/mesa/drivers/dri/i915/Makefile
@@ -8,7 +8,6 @@ MINIGLX_SOURCES = server/intel_dri.c
DRIVER_SOURCES = \
i830_context.c \
- i830_metaops.c \
i830_state.c \
i830_texblend.c \
i830_texstate.c \
@@ -40,7 +39,6 @@ DRIVER_SOURCES = \
i915_debug.c \
i915_debug_fp.c \
i915_fragprog.c \
- i915_metaops.c \
i915_program.c \
i915_state.c \
i915_vtbl.c \
diff --git a/src/mesa/drivers/dri/i915/i830_context.c b/src/mesa/drivers/dri/i915/i830_context.c
index 947330b2f16..ebe8b15ca73 100644
--- a/src/mesa/drivers/dri/i915/i830_context.c
+++ b/src/mesa/drivers/dri/i915/i830_context.c
@@ -105,7 +105,6 @@ i830CreateContext(const __GLcontextModes * mesaVis,
intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;
i830InitState(i830);
- i830InitMetaFuncs(i830);
_tnl_allow_vertex_fog(ctx, 1);
_tnl_allow_pixel_fog(ctx, 0);
diff --git a/src/mesa/drivers/dri/i915/i830_context.h b/src/mesa/drivers/dri/i915/i830_context.h
index 592ae539761..b1e3ec45002 100644
--- a/src/mesa/drivers/dri/i915/i830_context.h
+++ b/src/mesa/drivers/dri/i915/i830_context.h
@@ -144,7 +144,7 @@ struct i830_context
GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS];
DECLARE_RENDERINPUTS(last_index_bitset);
- struct i830_hw_state meta, initial, state, *current;
+ struct i830_hw_state initial, state, *current;
};
@@ -206,10 +206,6 @@ extern void i830EmitState(struct i830_context *i830);
extern void i830InitState(struct i830_context *i830);
extern void i830_update_provoking_vertex(GLcontext *ctx);
-/* i830_metaops.c
- */
-extern void i830InitMetaFuncs(struct i830_context *i830);
-
/*======================================================================
* Inline conversion functions. These are better-typed than the
* macros used previously:
diff --git a/src/mesa/drivers/dri/i915/i830_metaops.c b/src/mesa/drivers/dri/i915/i830_metaops.c
deleted file mode 100644
index 2cce661c868..00000000000
--- a/src/mesa/drivers/dri/i915/i830_metaops.c
+++ /dev/null
@@ -1,456 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "main/glheader.h"
-#include "main/enums.h"
-#include "main/mtypes.h"
-#include "main/macros.h"
-#include "utils.h"
-
-#include "intel_screen.h"
-#include "intel_batchbuffer.h"
-#include "intel_regions.h"
-
-#include "i830_context.h"
-#include "i830_reg.h"
-
-/* A large amount of state doesn't need to be uploaded.
- */
-#define ACTIVE (I830_UPLOAD_INVARIENT | \
- I830_UPLOAD_CTX | \
- I830_UPLOAD_BUFFERS | \
- I830_UPLOAD_STIPPLE | \
- I830_UPLOAD_TEXBLEND(0) | \
- I830_UPLOAD_TEX(0))
-
-
-#define SET_STATE( i830, STATE ) \
-do { \
- i830->current->emitted &= ~ACTIVE; \
- i830->current = &i830->STATE; \
- i830->current->emitted &= ~ACTIVE; \
-} while (0)
-
-
-static void
-set_no_stencil_write(struct intel_context *intel)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE )
- */
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_STENCIL_WRITE;
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_STENCIL_WRITE;
-
- i830->meta.emitted &= ~I830_UPLOAD_CTX;
-}
-
-static void
-set_no_depth_write(struct intel_context *intel)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )
- */
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK;
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE;
-
- i830->meta.emitted &= ~I830_UPLOAD_CTX;
-}
-
-/* Set depth unit to replace.
- */
-static void
-set_depth_replace(struct intel_context *intel)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )
- * ctx->Driver.DepthMask( ctx, GL_TRUE )
- */
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK;
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DEPTH_WRITE;
-
- /* ctx->Driver.DepthFunc( ctx, GL_ALWAYS )
- */
- i830->meta.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK;
- i830->meta.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC |
- DEPTH_TEST_FUNC
- (COMPAREFUNC_ALWAYS));
-
- i830->meta.emitted &= ~I830_UPLOAD_CTX;
-}
-
-
-/* Set stencil unit to replace always with the reference value.
- */
-static void
-set_stencil_replace(struct intel_context *intel,
- GLuint s_mask, GLuint s_clear)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE )
- */
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST;
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE;
-
- /* ctx->Driver.StencilMask( ctx, s_mask )
- */
- i830->meta.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
- i830->meta.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
- STENCIL_WRITE_MASK((s_mask &
- 0xff)));
-
- /* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE )
- */
- i830->meta.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK);
- i830->meta.Ctx[I830_CTXREG_STENCILTST] |=
- (ENABLE_STENCIL_PARMS |
- STENCIL_FAIL_OP(STENCILOP_REPLACE) |
- STENCIL_PASS_DEPTH_FAIL_OP(STENCILOP_REPLACE) |
- STENCIL_PASS_DEPTH_PASS_OP(STENCILOP_REPLACE));
-
- /* ctx->Driver.StencilFunc( ctx, GL_ALWAYS, s_clear, ~0 )
- */
- i830->meta.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
- i830->meta.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
- STENCIL_TEST_MASK(0xff));
-
- i830->meta.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK |
- ENABLE_STENCIL_TEST_FUNC_MASK);
- i830->meta.Ctx[I830_CTXREG_STENCILTST] |=
- (ENABLE_STENCIL_REF_VALUE |
- ENABLE_STENCIL_TEST_FUNC |
- STENCIL_REF_VALUE((s_clear & 0xff)) |
- STENCIL_TEST_FUNC(COMPAREFUNC_ALWAYS));
-
-
-
- i830->meta.emitted &= ~I830_UPLOAD_CTX;
-}
-
-
-static void
-set_color_mask(struct intel_context *intel, GLboolean state)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- const GLuint mask = ((1 << WRITEMASK_RED_SHIFT) |
- (1 << WRITEMASK_GREEN_SHIFT) |
- (1 << WRITEMASK_BLUE_SHIFT) |
- (1 << WRITEMASK_ALPHA_SHIFT));
-
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~mask;
-
- if (state) {
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] |=
- (i830->state.Ctx[I830_CTXREG_ENABLES_2] & mask);
- }
-
- i830->meta.emitted &= ~I830_UPLOAD_CTX;
-}
-
-/* Installs a one-stage passthrough texture blend pipeline. Is there
- * more that can be done to turn off texturing?
- */
-static void
-set_no_texture(struct intel_context *intel)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- static const struct gl_tex_env_combine_state comb = {
- GL_NONE, GL_NONE,
- {GL_TEXTURE, 0, 0,}, {GL_TEXTURE, 0, 0,},
- {GL_SRC_COLOR, 0, 0}, {GL_SRC_ALPHA, 0, 0},
- 0, 0, 0, 0
- };
-
- i830->meta.TexBlendWordsUsed[0] =
- i830SetTexEnvCombine(i830, &comb, 0, TEXBLENDARG_TEXEL0,
- i830->meta.TexBlend[0], NULL);
-
- i830->meta.TexBlend[0][0] |= TEXOP_LAST_STAGE;
- i830->meta.emitted &= ~I830_UPLOAD_TEXBLEND(0);
-}
-
-/* Set up a single element blend stage for 'replace' texturing with no
- * funny ops.
- */
-static void
-set_texture_blend_replace(struct intel_context *intel)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- static const struct gl_tex_env_combine_state comb = {
- GL_REPLACE, GL_REPLACE,
- {GL_TEXTURE, GL_TEXTURE, GL_TEXTURE,}, {GL_TEXTURE, GL_TEXTURE,
- GL_TEXTURE,},
- {GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_COLOR}, {GL_SRC_ALPHA, GL_SRC_ALPHA,
- GL_SRC_ALPHA},
- 0, 0, 1, 1
- };
-
- i830->meta.TexBlendWordsUsed[0] =
- i830SetTexEnvCombine(i830, &comb, 0, TEXBLENDARG_TEXEL0,
- i830->meta.TexBlend[0], NULL);
-
- i830->meta.TexBlend[0][0] |= TEXOP_LAST_STAGE;
- i830->meta.emitted &= ~I830_UPLOAD_TEXBLEND(0);
-
-/* fprintf(stderr, "%s: TexBlendWordsUsed[0]: %d\n", */
-/* __FUNCTION__, i830->meta.TexBlendWordsUsed[0]); */
-}
-
-
-
-/* Set up an arbitary piece of memory as a rectangular texture
- * (including the front or back buffer).
- */
-static GLboolean
-set_tex_rect_source(struct intel_context *intel,
- dri_bo *buffer,
- GLuint offset,
- GLuint pitch, GLuint height, GLenum format, GLenum type)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- GLuint *setup = i830->meta.Tex[0];
- GLint numLevels = 1;
- GLuint textureFormat;
- GLuint cpp;
-
- /* A full implementation of this would do the upload through
- * glTexImage2d, and get all the conversion operations at that
- * point. We are restricted, but still at least have access to the
- * fragment program swizzle.
- */
- switch (format) {
- case GL_BGRA:
- switch (type) {
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_BYTE:
- textureFormat = (MAPSURF_32BIT | MT_32BIT_ARGB8888);
- cpp = 4;
- break;
- default:
- return GL_FALSE;
- }
- break;
- case GL_RGBA:
- switch (type) {
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_BYTE:
- textureFormat = (MAPSURF_32BIT | MT_32BIT_ABGR8888);
- cpp = 4;
- break;
- default:
- return GL_FALSE;
- }
- break;
- case GL_BGR:
- switch (type) {
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);
- cpp = 2;
- break;
- default:
- return GL_FALSE;
- }
- break;
- case GL_RGB:
- switch (type) {
- case GL_UNSIGNED_SHORT_5_6_5:
- textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);
- cpp = 2;
- break;
- default:
- return GL_FALSE;
- }
- break;
-
- default:
- return GL_FALSE;
- }
-
- i830->meta.tex_buffer[0] = buffer;
- i830->meta.tex_offset[0] = offset;
-
- setup[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
- (LOAD_TEXTURE_MAP0 << 0) | 4);
- setup[I830_TEXREG_TM0S1] = (((height - 1) << TM0S1_HEIGHT_SHIFT) |
- ((pitch - 1) << TM0S1_WIDTH_SHIFT) |
- textureFormat);
- setup[I830_TEXREG_TM0S2] =
- (((((pitch * cpp) / 4) -
- 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK);
-
- setup[I830_TEXREG_TM0S3] =
- ((((numLevels -
- 1) *
- 4) << TM0S3_MIN_MIP_SHIFT) | (FILTER_NEAREST <<
- TM0S3_MIN_FILTER_SHIFT) |
- (MIPFILTER_NONE << TM0S3_MIP_FILTER_SHIFT) | (FILTER_NEAREST <<
- TM0S3_MAG_FILTER_SHIFT));
-
- setup[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(0));
-
- setup[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD |
- MAP_UNIT(0) |
- ENABLE_TEXCOORD_PARAMS |
- TEXCOORDS_ARE_IN_TEXELUNITS |
- TEXCOORDTYPE_CARTESIAN |
- ENABLE_ADDR_V_CNTL |
- TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP) |
- ENABLE_ADDR_U_CNTL |
- TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP));
-
- i830->meta.emitted &= ~I830_UPLOAD_TEX(0);
- return GL_TRUE;
-}
-
-
-static void
-set_vertex_format(struct intel_context *intel)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- i830->meta.Ctx[I830_CTXREG_VF] = (_3DSTATE_VFT0_CMD |
- VFT0_TEX_COUNT(1) |
- VFT0_DIFFUSE | VFT0_XYZ);
- i830->meta.Ctx[I830_CTXREG_VF2] = (_3DSTATE_VFT1_CMD |
- VFT1_TEX0_FMT(TEXCOORDFMT_2D) |
- VFT1_TEX1_FMT(TEXCOORDFMT_2D) |
- VFT1_TEX2_FMT(TEXCOORDFMT_2D) |
- VFT1_TEX3_FMT(TEXCOORDFMT_2D));
- i830->meta.emitted &= ~I830_UPLOAD_CTX;
-}
-
-
-static void
-meta_import_pixel_state(struct intel_context *intel)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- i830->meta.Ctx[I830_CTXREG_STATE1] = i830->state.Ctx[I830_CTXREG_STATE1];
- i830->meta.Ctx[I830_CTXREG_STATE2] = i830->state.Ctx[I830_CTXREG_STATE2];
- i830->meta.Ctx[I830_CTXREG_STATE3] = i830->state.Ctx[I830_CTXREG_STATE3];
- i830->meta.Ctx[I830_CTXREG_STATE4] = i830->state.Ctx[I830_CTXREG_STATE4];
- i830->meta.Ctx[I830_CTXREG_STATE5] = i830->state.Ctx[I830_CTXREG_STATE5];
- i830->meta.Ctx[I830_CTXREG_IALPHAB] = i830->state.Ctx[I830_CTXREG_IALPHAB];
- i830->meta.Ctx[I830_CTXREG_STENCILTST] =
- i830->state.Ctx[I830_CTXREG_STENCILTST];
- i830->meta.Ctx[I830_CTXREG_ENABLES_1] =
- i830->state.Ctx[I830_CTXREG_ENABLES_1];
- i830->meta.Ctx[I830_CTXREG_ENABLES_2] =
- i830->state.Ctx[I830_CTXREG_ENABLES_2];
- i830->meta.Ctx[I830_CTXREG_AA] = i830->state.Ctx[I830_CTXREG_AA];
- i830->meta.Ctx[I830_CTXREG_FOGCOLOR] =
- i830->state.Ctx[I830_CTXREG_FOGCOLOR];
- i830->meta.Ctx[I830_CTXREG_BLENDCOLOR0] =
- i830->state.Ctx[I830_CTXREG_BLENDCOLOR0];
- i830->meta.Ctx[I830_CTXREG_BLENDCOLOR1] =
- i830->state.Ctx[I830_CTXREG_BLENDCOLOR1];
- i830->meta.Ctx[I830_CTXREG_MCSB0] = i830->state.Ctx[I830_CTXREG_MCSB0];
- i830->meta.Ctx[I830_CTXREG_MCSB1] = i830->state.Ctx[I830_CTXREG_MCSB1];
-
-
- i830->meta.Ctx[I830_CTXREG_STATE3] &= ~CULLMODE_MASK;
- i830->meta.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
- i830->meta.emitted &= ~I830_UPLOAD_CTX;
-
-
- i830->meta.Buffer[I830_DESTREG_SENABLE] =
- i830->state.Buffer[I830_DESTREG_SENABLE];
- i830->meta.Buffer[I830_DESTREG_SR1] = i830->state.Buffer[I830_DESTREG_SR1];
- i830->meta.Buffer[I830_DESTREG_SR2] = i830->state.Buffer[I830_DESTREG_SR2];
- i830->meta.emitted &= ~I830_UPLOAD_BUFFERS;
-}
-
-
-
-/* Select between front and back draw buffers.
- */
-static void
-meta_draw_region(struct intel_context *intel,
- struct intel_region *color_region,
- struct intel_region *depth_region)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
-
- i830_state_draw_region(intel, &i830->meta, color_region, depth_region);
-}
-
-
-/* Operations where the 3D engine is decoupled temporarily from the
- * current GL state and used for other purposes than simply rendering
- * incoming triangles.
- */
-static void
-install_meta_state(struct intel_context *intel)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- memcpy(&i830->meta, &i830->initial, sizeof(i830->meta));
-
- i830->meta.active = ACTIVE;
- i830->meta.emitted = 0;
-
- SET_STATE(i830, meta);
- set_vertex_format(intel);
- set_no_texture(intel);
-}
-
-static void
-leave_meta_state(struct intel_context *intel)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- intel_region_release(&i830->meta.draw_region);
- intel_region_release(&i830->meta.depth_region);
-/* intel_region_release(intel, &i830->meta.tex_region[0]); */
- SET_STATE(i830, state);
-}
-
-
-
-void
-i830InitMetaFuncs(struct i830_context *i830)
-{
- i830->intel.vtbl.install_meta_state = install_meta_state;
- i830->intel.vtbl.leave_meta_state = leave_meta_state;
- i830->intel.vtbl.meta_no_depth_write = set_no_depth_write;
- i830->intel.vtbl.meta_no_stencil_write = set_no_stencil_write;
- i830->intel.vtbl.meta_stencil_replace = set_stencil_replace;
- i830->intel.vtbl.meta_depth_replace = set_depth_replace;
- i830->intel.vtbl.meta_color_mask = set_color_mask;
- i830->intel.vtbl.meta_no_texture = set_no_texture;
- i830->intel.vtbl.meta_texture_blend_replace = set_texture_blend_replace;
- i830->intel.vtbl.meta_tex_rect_source = set_tex_rect_source;
- i830->intel.vtbl.meta_draw_region = meta_draw_region;
- i830->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state;
-}
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c
index 3767712d191..6dd64ef45e8 100644
--- a/src/mesa/drivers/dri/i915/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i830_vtbl.c
@@ -541,10 +541,6 @@ i830_emit_state(struct intel_context *intel)
I915_GEM_DOMAIN_SAMPLER, 0,
state->tex_offset[i]);
}
- else if (state == &i830->meta) {
- assert(i == 0);
- OUT_BATCH(0);
- }
else {
OUT_BATCH(state->tex_offset[i]);
}
@@ -579,8 +575,6 @@ i830_destroy_context(struct intel_context *intel)
intel_region_release(&i830->state.draw_region);
intel_region_release(&i830->state.depth_region);
- intel_region_release(&i830->meta.draw_region);
- intel_region_release(&i830->meta.depth_region);
intel_region_release(&i830->initial.draw_region);
intel_region_release(&i830->initial.depth_region);
@@ -594,24 +588,22 @@ i830_destroy_context(struct intel_context *intel)
_tnl_free_vertices(&intel->ctx);
}
-
-void
-i830_state_draw_region(struct intel_context *intel,
- struct i830_hw_state *state,
- struct intel_region *color_region,
- struct intel_region *depth_region)
+static void
+i830_set_draw_region(struct intel_context *intel,
+ struct intel_region *color_regions[],
+ struct intel_region *depth_region,
+ GLuint num_regions)
{
struct i830_context *i830 = i830_context(&intel->ctx);
GLcontext *ctx = &intel->ctx;
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
GLuint value;
+ struct i830_hw_state *state = &i830->state;
- ASSERT(state == &i830->state || state == &i830->meta);
-
- if (state->draw_region != color_region) {
+ if (state->draw_region != color_regions[0]) {
intel_region_release(&state->draw_region);
- intel_region_reference(&state->draw_region, color_region);
+ intel_region_reference(&state->draw_region, color_regions[0]);
}
if (state->depth_region != depth_region) {
intel_region_release(&state->depth_region);
@@ -622,7 +614,7 @@ i830_state_draw_region(struct intel_context *intel,
* Set stride/cpp values
*/
i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_CBUFADDR0],
- color_region, BUF_3D_ID_COLOR_BACK);
+ color_regions[0], BUF_3D_ID_COLOR_BACK);
i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_DBUFADDR0],
depth_region, BUF_3D_ID_DEPTH);
@@ -672,19 +664,6 @@ i830_state_draw_region(struct intel_context *intel,
state->Buffer[I830_DESTREG_DRAWRECT5] = 0;
I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
-
-
-}
-
-
-static void
-i830_set_draw_region(struct intel_context *intel,
- struct intel_region *color_regions[],
- struct intel_region *depth_region,
- GLuint num_regions)
-{
- struct i830_context *i830 = i830_context(&intel->ctx);
- i830_state_draw_region(intel, &i830->state, color_regions[0], depth_region);
}
/* This isn't really handled at the moment.
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index 8477e2f9a42..ed9a44ff246 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -111,7 +111,6 @@ i915CreateContext(const __GLcontextModes * mesaVis,
_mesa_printf("\ntexmem-0-3 branch\n\n");
i915InitVtbl(i915);
- i915InitMetaFuncs(i915);
i915InitDriverFunctions(&functions);
diff --git a/src/mesa/drivers/dri/i915/i915_context.h b/src/mesa/drivers/dri/i915/i915_context.h
index f55b5511398..7c091f3f92c 100644
--- a/src/mesa/drivers/dri/i915/i915_context.h
+++ b/src/mesa/drivers/dri/i915/i915_context.h
@@ -259,7 +259,7 @@ struct i915_context
struct i915_fragment_program *current_program;
- struct i915_hw_state meta, initial, state, *current;
+ struct i915_hw_state initial, state, *current;
};
@@ -346,12 +346,6 @@ extern void i915UpdateTextureState(struct intel_context *intel);
extern void i915InitTextureFuncs(struct dd_function_table *functions);
/*======================================================================
- * i915_metaops.c
- */
-void i915InitMetaFuncs(struct i915_context *i915);
-
-
-/*======================================================================
* i915_fragprog.c
*/
extern void i915ValidateFragmentProgram(struct i915_context *i915);
diff --git a/src/mesa/drivers/dri/i915/i915_metaops.c b/src/mesa/drivers/dri/i915/i915_metaops.c
deleted file mode 100644
index 90a78c6082b..00000000000
--- a/src/mesa/drivers/dri/i915/i915_metaops.c
+++ /dev/null
@@ -1,507 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "main/glheader.h"
-#include "main/enums.h"
-#include "main/mtypes.h"
-#include "main/macros.h"
-#include "utils.h"
-
-#include "intel_screen.h"
-#include "intel_batchbuffer.h"
-#include "intel_regions.h"
-
-#include "i915_context.h"
-#include "i915_reg.h"
-
-/* We touch almost everything:
- */
-#define ACTIVE (I915_UPLOAD_INVARIENT | \
- I915_UPLOAD_CTX | \
- I915_UPLOAD_BUFFERS | \
- I915_UPLOAD_STIPPLE | \
- I915_UPLOAD_PROGRAM | \
- I915_UPLOAD_FOG | \
- I915_UPLOAD_TEX(0))
-
-#define SET_STATE( i915, STATE ) \
-do { \
- i915->current->emitted &= ~ACTIVE; \
- i915->current = &i915->STATE; \
- i915->current->emitted &= ~ACTIVE; \
-} while (0)
-
-
-static void
-meta_no_stencil_write(struct intel_context *intel)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
-
- /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE )
- */
- i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE |
- S5_STENCIL_WRITE_ENABLE);
-
- i915->meta.emitted &= ~I915_UPLOAD_CTX;
-}
-
-static void
-meta_no_depth_write(struct intel_context *intel)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
-
- /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )
- */
- i915->meta.Ctx[I915_CTXREG_LIS6] &= ~(S6_DEPTH_TEST_ENABLE |
- S6_DEPTH_WRITE_ENABLE);
-
- i915->meta.emitted &= ~I915_UPLOAD_CTX;
-}
-
-static void
-meta_depth_replace(struct intel_context *intel)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
-
- /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_TRUE )
- * ctx->Driver.DepthMask( ctx, GL_TRUE )
- */
- i915->meta.Ctx[I915_CTXREG_LIS6] |= (S6_DEPTH_TEST_ENABLE |
- S6_DEPTH_WRITE_ENABLE);
-
- /* ctx->Driver.DepthFunc( ctx, GL_ALWAYS )
- */
- i915->meta.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK;
- i915->meta.Ctx[I915_CTXREG_LIS6] |=
- COMPAREFUNC_ALWAYS << S6_DEPTH_TEST_FUNC_SHIFT;
-
- i915->meta.emitted &= ~I915_UPLOAD_CTX;
-}
-
-
-/* Set stencil unit to replace always with the reference value.
- */
-static void
-meta_stencil_replace(struct intel_context *intel,
- GLuint s_mask, GLuint s_clear)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- GLuint op = STENCILOP_REPLACE;
- GLuint func = COMPAREFUNC_ALWAYS;
-
- /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE )
- */
- i915->meta.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE |
- S5_STENCIL_WRITE_ENABLE);
-
- /* ctx->Driver.StencilMask( ctx, s_mask )
- */
- i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
-
- i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
- STENCIL_WRITE_MASK(s_mask));
-
- /* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE )
- */
- i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_FAIL_MASK |
- S5_STENCIL_PASS_Z_FAIL_MASK |
- S5_STENCIL_PASS_Z_PASS_MASK);
-
- i915->meta.Ctx[I915_CTXREG_LIS5] |= ((op << S5_STENCIL_FAIL_SHIFT) |
- (op << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
- (op << S5_STENCIL_PASS_Z_PASS_SHIFT));
-
-
- /* ctx->Driver.StencilFunc( ctx, GL_ALWAYS, s_ref, ~0 )
- */
- i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
- i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
- STENCIL_TEST_MASK(0xff));
-
- i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK |
- S5_STENCIL_TEST_FUNC_MASK);
-
- i915->meta.Ctx[I915_CTXREG_LIS5] |= ((s_clear << S5_STENCIL_REF_SHIFT) |
- (func << S5_STENCIL_TEST_FUNC_SHIFT));
-
-
- i915->meta.emitted &= ~I915_UPLOAD_CTX;
-}
-
-
-static void
-meta_color_mask(struct intel_context *intel, GLboolean state)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- const GLuint mask = (S5_WRITEDISABLE_RED |
- S5_WRITEDISABLE_GREEN |
- S5_WRITEDISABLE_BLUE | S5_WRITEDISABLE_ALPHA);
-
- /* Copy colormask state from "regular" hw context.
- */
- if (state) {
- i915->meta.Ctx[I915_CTXREG_LIS5] &= ~mask;
- i915->meta.Ctx[I915_CTXREG_LIS5] |=
- (i915->state.Ctx[I915_CTXREG_LIS5] & mask);
- }
- else
- i915->meta.Ctx[I915_CTXREG_LIS5] |= mask;
-
- i915->meta.emitted &= ~I915_UPLOAD_CTX;
-}
-
-
-
-static void
-meta_import_pixel_state(struct intel_context *intel)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- memcpy(i915->meta.Fog, i915->state.Fog, I915_FOG_SETUP_SIZE * 4);
-
- i915->meta.Ctx[I915_CTXREG_LIS5] = i915->state.Ctx[I915_CTXREG_LIS5];
- i915->meta.Ctx[I915_CTXREG_LIS6] = i915->state.Ctx[I915_CTXREG_LIS6];
- i915->meta.Ctx[I915_CTXREG_STATE4] = i915->state.Ctx[I915_CTXREG_STATE4];
- i915->meta.Ctx[I915_CTXREG_BLENDCOLOR1] =
- i915->state.Ctx[I915_CTXREG_BLENDCOLOR1];
- i915->meta.Ctx[I915_CTXREG_IAB] = i915->state.Ctx[I915_CTXREG_IAB];
-
- i915->meta.Buffer[I915_DESTREG_SENABLE] =
- i915->state.Buffer[I915_DESTREG_SENABLE];
- i915->meta.Buffer[I915_DESTREG_SR1] = i915->state.Buffer[I915_DESTREG_SR1];
- i915->meta.Buffer[I915_DESTREG_SR2] = i915->state.Buffer[I915_DESTREG_SR2];
-
- i915->meta.emitted &= ~I915_UPLOAD_FOG;
- i915->meta.emitted &= ~I915_UPLOAD_BUFFERS;
- i915->meta.emitted &= ~I915_UPLOAD_CTX;
-}
-
-
-
-
-#define REG( type, nr ) (((type)<<5)|(nr))
-
-#define REG_R(x) REG(REG_TYPE_R, x)
-#define REG_T(x) REG(REG_TYPE_T, x)
-#define REG_CONST(x) REG(REG_TYPE_CONST, x)
-#define REG_S(x) REG(REG_TYPE_S, x)
-#define REG_OC REG(REG_TYPE_OC, 0)
-#define REG_OD REG(REG_TYPE_OD, 0)
-#define REG_U(x) REG(REG_TYPE_U, x)
-
-#define REG_T_DIFFUSE REG(REG_TYPE_T, T_DIFFUSE)
-#define REG_T_SPECULAR REG(REG_TYPE_T, T_SPECULAR)
-#define REG_T_FOG_W REG(REG_TYPE_T, T_FOG_W)
-#define REG_T_TEX(x) REG(REG_TYPE_T, x)
-
-
-#define A0_DEST_REG( reg ) ( (reg) << A0_DEST_NR_SHIFT )
-#define A0_SRC0_REG( reg ) ( (reg) << A0_SRC0_NR_SHIFT )
-#define A1_SRC1_REG( reg ) ( (reg) << A1_SRC1_NR_SHIFT )
-#define A1_SRC2_REG( reg ) ( (reg) << A1_SRC2_NR_SHIFT )
-#define A2_SRC2_REG( reg ) ( (reg) << A2_SRC2_NR_SHIFT )
-#define D0_DECL_REG( reg ) ( (reg) << D0_NR_SHIFT )
-#define T0_DEST_REG( reg ) ( (reg) << T0_DEST_NR_SHIFT )
-
-#define T0_SAMPLER( unit ) ((unit)<<T0_SAMPLER_NR_SHIFT)
-
-#define T1_ADDRESS_REG( type, nr ) (((type)<<T1_ADDRESS_REG_TYPE_SHIFT)| \
- ((nr)<<T1_ADDRESS_REG_NR_SHIFT))
-
-
-#define A1_SRC0_XYZW ((SRC_X << A1_SRC0_CHANNEL_X_SHIFT) | \
- (SRC_Y << A1_SRC0_CHANNEL_Y_SHIFT) | \
- (SRC_Z << A1_SRC0_CHANNEL_Z_SHIFT) | \
- (SRC_W << A1_SRC0_CHANNEL_W_SHIFT))
-
-#define A1_SRC1_XY ((SRC_X << A1_SRC1_CHANNEL_X_SHIFT) | \
- (SRC_Y << A1_SRC1_CHANNEL_Y_SHIFT))
-
-#define A2_SRC1_ZW ((SRC_Z << A2_SRC1_CHANNEL_Z_SHIFT) | \
- (SRC_W << A2_SRC1_CHANNEL_W_SHIFT))
-
-#define A2_SRC2_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) | \
- (SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) | \
- (SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) | \
- (SRC_W << A2_SRC2_CHANNEL_W_SHIFT))
-
-
-
-
-
-static void
-meta_no_texture(struct intel_context *intel)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
-
- static const GLuint prog[] = {
- _3DSTATE_PIXEL_SHADER_PROGRAM,
-
- /* Declare incoming diffuse color:
- */
- (D0_DCL | D0_DECL_REG(REG_T_DIFFUSE) | D0_CHANNEL_ALL),
- D1_MBZ,
- D2_MBZ,
-
- /* output-color = mov(t_diffuse)
- */
- (A0_MOV |
- A0_DEST_REG(REG_OC) |
- A0_DEST_CHANNEL_ALL | A0_SRC0_REG(REG_T_DIFFUSE)),
- (A1_SRC0_XYZW),
- 0,
- };
-
-
- memcpy(i915->meta.Program, prog, sizeof(prog));
- i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog);
- i915->meta.Program[0] |= i915->meta.ProgramSize - 2;
- i915->meta.emitted &= ~I915_UPLOAD_PROGRAM;
-}
-
-static void
-meta_texture_blend_replace(struct intel_context *intel)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
-
- static const GLuint prog[] = {
- _3DSTATE_PIXEL_SHADER_PROGRAM,
-
- /* Declare the sampler:
- */
- (D0_DCL | D0_DECL_REG(REG_S(0)) | D0_SAMPLE_TYPE_2D | D0_CHANNEL_NONE),
- D1_MBZ,
- D2_MBZ,
-
- /* Declare the interpolated texture coordinate:
- */
- (D0_DCL | D0_DECL_REG(REG_T_TEX(0)) | D0_CHANNEL_ALL),
- D1_MBZ,
- D2_MBZ,
-
- /* output-color = texld(sample0, texcoord0)
- */
- (T0_TEXLD | T0_DEST_REG(REG_OC) | T0_SAMPLER(0)),
- T1_ADDRESS_REG(REG_TYPE_T, 0),
- T2_MBZ
- };
-
- memcpy(i915->meta.Program, prog, sizeof(prog));
- i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog);
- i915->meta.Program[0] |= i915->meta.ProgramSize - 2;
- i915->meta.emitted &= ~I915_UPLOAD_PROGRAM;
-}
-
-
-
-
-
-/* Set up an arbitary piece of memory as a rectangular texture
- * (including the front or back buffer).
- */
-static GLboolean
-meta_tex_rect_source(struct intel_context *intel,
- dri_bo *buffer,
- GLuint offset,
- GLuint pitch, GLuint height, GLenum format, GLenum type)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- GLuint unit = 0;
- GLint numLevels = 1;
- GLuint *state = i915->meta.Tex[0];
- GLuint textureFormat;
- GLuint cpp;
-
- /* A full implementation of this would do the upload through
- * glTexImage2d, and get all the conversion operations at that
- * point. We are restricted, but still at least have access to the
- * fragment program swizzle.
- */
- switch (format) {
- case GL_BGRA:
- switch (type) {
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_BYTE:
- textureFormat = (MAPSURF_32BIT | MT_32BIT_ARGB8888);
- cpp = 4;
- break;
- default:
- return GL_FALSE;
- }
- break;
- case GL_RGBA:
- switch (type) {
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_BYTE:
- textureFormat = (MAPSURF_32BIT | MT_32BIT_ABGR8888);
- cpp = 4;
- break;
- default:
- return GL_FALSE;
- }
- break;
- case GL_BGR:
- switch (type) {
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);
- cpp = 2;
- break;
- default:
- return GL_FALSE;
- }
- break;
- case GL_RGB:
- switch (type) {
- case GL_UNSIGNED_SHORT_5_6_5:
- textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);
- cpp = 2;
- break;
- default:
- return GL_FALSE;
- }
- break;
-
- default:
- return GL_FALSE;
- }
-
-
- if ((pitch * cpp) & 3) {
- _mesa_printf("%s: texture is not dword pitch\n", __FUNCTION__);
- return GL_FALSE;
- }
-
-/* intel_region_release(&i915->meta.tex_region[0]); */
-/* intel_region_reference(&i915->meta.tex_region[0], region); */
- i915->meta.tex_buffer[0] = buffer;
- i915->meta.tex_offset[0] = offset;
-
- state[I915_TEXREG_MS3] = (((height - 1) << MS3_HEIGHT_SHIFT) |
- ((pitch - 1) << MS3_WIDTH_SHIFT) |
- textureFormat | MS3_USE_FENCE_REGS);
-
- state[I915_TEXREG_MS4] = (((((pitch * cpp) / 4) - 1) << MS4_PITCH_SHIFT) |
- MS4_CUBE_FACE_ENA_MASK |
- ((((numLevels - 1) * 4)) << MS4_MAX_LOD_SHIFT));
-
- state[I915_TEXREG_SS2] = ((FILTER_NEAREST << SS2_MIN_FILTER_SHIFT) |
- (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) |
- (FILTER_NEAREST << SS2_MAG_FILTER_SHIFT));
-
- state[I915_TEXREG_SS3] = ((TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT) |
- (TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT) |
- (TEXCOORDMODE_WRAP << SS3_TCZ_ADDR_MODE_SHIFT) |
- (unit << SS3_TEXTUREMAP_INDEX_SHIFT));
-
- state[I915_TEXREG_SS4] = 0;
-
- i915->meta.emitted &= ~I915_UPLOAD_TEX(0);
- return GL_TRUE;
-}
-
-
-/**
- * Set the color and depth drawing region for meta ops.
- */
-static void
-meta_draw_region(struct intel_context *intel,
- struct intel_region *color_region,
- struct intel_region *depth_region)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- i915_state_draw_region(intel, &i915->meta, color_region, depth_region);
-}
-
-
-static void
-set_vertex_format(struct intel_context *intel)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
-
- i915->meta.Ctx[I915_CTXREG_LIS2] =
- (S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D) |
- S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) |
- S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) |
- S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) |
- S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) |
- S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) |
- S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) |
- S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT));
-
- i915->meta.Ctx[I915_CTXREG_LIS4] &= ~S4_VFMT_MASK;
-
- i915->meta.Ctx[I915_CTXREG_LIS4] |= (S4_VFMT_COLOR | S4_VFMT_XYZ);
-
- i915->meta.emitted &= ~I915_UPLOAD_CTX;
-}
-
-
-
-/* Operations where the 3D engine is decoupled temporarily from the
- * current GL state and used for other purposes than simply rendering
- * incoming triangles.
- */
-static void
-install_meta_state(struct intel_context *intel)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- memcpy(&i915->meta, &i915->initial, sizeof(i915->meta));
- i915->meta.active = ACTIVE;
- i915->meta.emitted = 0;
-
- SET_STATE(i915, meta);
- set_vertex_format(intel);
- meta_no_texture(intel);
-}
-
-static void
-leave_meta_state(struct intel_context *intel)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- intel_region_release(&i915->meta.draw_region);
- intel_region_release(&i915->meta.depth_region);
-/* intel_region_release(&i915->meta.tex_region[0]); */
- SET_STATE(i915, state);
-}
-
-
-
-void
-i915InitMetaFuncs(struct i915_context *i915)
-{
- i915->intel.vtbl.install_meta_state = install_meta_state;
- i915->intel.vtbl.leave_meta_state = leave_meta_state;
- i915->intel.vtbl.meta_no_depth_write = meta_no_depth_write;
- i915->intel.vtbl.meta_no_stencil_write = meta_no_stencil_write;
- i915->intel.vtbl.meta_stencil_replace = meta_stencil_replace;
- i915->intel.vtbl.meta_depth_replace = meta_depth_replace;
- i915->intel.vtbl.meta_color_mask = meta_color_mask;
- i915->intel.vtbl.meta_no_texture = meta_no_texture;
- i915->intel.vtbl.meta_texture_blend_replace = meta_texture_blend_replace;
- i915->intel.vtbl.meta_tex_rect_source = meta_tex_rect_source;
- i915->intel.vtbl.meta_draw_region = meta_draw_region;
- i915->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state;
-}
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index 933a565f028..e5dbdcf78d6 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -440,10 +440,6 @@ i915_emit_state(struct intel_context *intel)
I915_GEM_DOMAIN_SAMPLER, 0,
state->tex_offset[i]);
}
- else if (state == &i915->meta) {
- assert(i == 0);
- OUT_BATCH(0);
- }
else {
OUT_BATCH(state->tex_offset[i]);
}
@@ -497,8 +493,6 @@ i915_destroy_context(struct intel_context *intel)
intel_region_release(&i915->state.draw_region);
intel_region_release(&i915->state.depth_region);
- intel_region_release(&i915->meta.draw_region);
- intel_region_release(&i915->meta.depth_region);
intel_region_release(&i915->initial.draw_region);
intel_region_release(&i915->initial.depth_region);
@@ -530,29 +524,22 @@ i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
}
}
-/**
- * Set the drawing regions for the color and depth/stencil buffers.
- * This involves setting the pitch, cpp and buffer ID/location.
- * Also set pixel format for color and Z rendering
- * Used for setting both regular and meta state.
- */
-void
-i915_state_draw_region(struct intel_context *intel,
- struct i915_hw_state *state,
- struct intel_region *color_region,
- struct intel_region *depth_region)
+static void
+i915_set_draw_region(struct intel_context *intel,
+ struct intel_region *color_regions[],
+ struct intel_region *depth_region,
+ GLuint num_regions)
{
struct i915_context *i915 = i915_context(&intel->ctx);
GLcontext *ctx = &intel->ctx;
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
GLuint value;
+ struct i915_hw_state *state = &i915->state;
- ASSERT(state == &i915->state || state == &i915->meta);
-
- if (state->draw_region != color_region) {
+ if (state->draw_region != color_regions[0]) {
intel_region_release(&state->draw_region);
- intel_region_reference(&state->draw_region, color_region);
+ intel_region_reference(&state->draw_region, color_regions[0]);
}
if (state->depth_region != depth_region) {
intel_region_release(&state->depth_region);
@@ -563,7 +550,7 @@ i915_state_draw_region(struct intel_context *intel,
* Set stride/cpp values
*/
i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0],
- color_region, BUF_3D_ID_COLOR_BACK);
+ color_regions[0], BUF_3D_ID_COLOR_BACK);
i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0],
depth_region, BUF_3D_ID_DEPTH);
@@ -624,17 +611,6 @@ i915_state_draw_region(struct intel_context *intel,
}
-static void
-i915_set_draw_region(struct intel_context *intel,
- struct intel_region *color_regions[],
- struct intel_region *depth_region,
- GLuint num_regions)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- i915_state_draw_region(intel, &i915->state, color_regions[0], depth_region);
-}
-
-
static void
i915_new_batch(struct intel_context *intel)