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authorMarek Olšák <[email protected]>2016-10-17 00:54:35 +0200
committerMarek Olšák <[email protected]>2016-10-19 19:26:30 +0200
commitc64da9d4997692bd25253dfc19e34d6fa335a58b (patch)
tree03d87de8e01a742c0af87f538c6d03b62bdb0721 /src/mesa/drivers/dri/i915
parent2897cb3dba9287011f9c43cd2f214100952370c0 (diff)
mesa: remove gl_shader_compiler_options::EmitNoNoise
it's always true Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i915')
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index 83aaf9ea5a6..6c4882378f4 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -260,7 +260,6 @@ i915CreateContext(int api,
struct gl_shader_compiler_options *const fs_options =
& ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
fs_options->MaxIfDepth = 0;
- fs_options->EmitNoNoise = true;
fs_options->EmitNoPow = true;
fs_options->EmitNoMainReturn = true;
fs_options->EmitNoIndirectInput = true;