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authorMarek Olšák <[email protected]>2014-08-03 04:31:56 +0200
committerMarek Olšák <[email protected]>2014-08-11 21:53:57 +0200
commit002211f9eea258acc253528024ee104aa1fcd90d (patch)
treede9c794cf0313358ae483a5701e167404d22b550 /src/mesa/drivers/dri/i915
parent5c69173907e72a0978af5028db336f051ce733b0 (diff)
mesa: move ShaderCompilerOptions into gl_constants
Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i915')
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index 7f438961a99..8811e8d4e6d 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -253,10 +253,10 @@ i915CreateContext(int api,
/* FINISHME: Are there other options that should be enabled for software
* FINISHME: vertex shaders?
*/
- ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitCondCodes = true;
+ ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitCondCodes = true;
struct gl_shader_compiler_options *const fs_options =
- & ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
+ & ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
fs_options->MaxIfDepth = 0;
fs_options->EmitNoNoise = true;
fs_options->EmitNoPow = true;