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authorBrian Paul <[email protected]>2010-02-04 16:49:35 -0700
committerBrian Paul <[email protected]>2010-02-04 16:53:27 -0700
commit4ac9c80e5beea26e13ccf12ce6bd9ee051c229f5 (patch)
tree80b3ca588ae0befc950beec84fe3fdc89fd2890d /src/mesa/drivers/dri/i915
parent0f763c5b000ad87c43da12bec014d5e367ae64fe (diff)
mesa: change ctx->Driver.ProgramStringNotify() to return GLboolean
GL_TRUE indicates that the driver accepts the program. GL_FALSE indicates the program can't be compiled/translated by the driver for some reason (too many resources used, etc). Propogate this result up to the GL API: set GL_INVALID_OPERATION error if glProgramString() was called. Set shader program link status to GL_FALSE if glLinkProgram() was called. At this point, drivers still don't do any program checking and always return GL_TRUE.
Diffstat (limited to 'src/mesa/drivers/dri/i915')
-rw-r--r--src/mesa/drivers/dri/i915/i915_fragprog.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c
index a273bd28ea1..15e3b87097e 100644
--- a/src/mesa/drivers/dri/i915/i915_fragprog.c
+++ b/src/mesa/drivers/dri/i915/i915_fragprog.c
@@ -1205,7 +1205,7 @@ i915IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
return GL_TRUE;
}
-static void
+static GLboolean
i915ProgramStringNotify(GLcontext * ctx,
GLenum target, struct gl_program *prog)
{
@@ -1223,7 +1223,10 @@ i915ProgramStringNotify(GLcontext * ctx,
}
}
- _tnl_program_string(ctx, target, prog);
+ (void) _tnl_program_string(ctx, target, prog);
+
+ /* XXX check if program is legal, within limits */
+ return GL_TRUE;
}
void