diff options
author | Eric Anholt <[email protected]> | 2011-07-11 11:32:04 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-07-12 14:40:39 -0700 |
commit | 6e6b38860488a0b2b282866f095cea9860503a14 (patch) | |
tree | 2b563dfcaed156ceb2c21f2339971c786001f2a2 /src/mesa/drivers/dri/i915 | |
parent | aceb66951d467844f2d722cf5d6bd6c429207cd2 (diff) |
i915: Fix map/unmap mismatches from leaving INTEL_FALLBACK during TNL.
The first rendering after context create didn't know of the color
buffer yet, triggering a sw fallback. The intel_prepare_render() from
intelSpanRenderStart then found the buffer and turned off fallbacks,
but intelSpanRenderFinish was never called and things were left
mapped. By checking buffers before making the call on whether to do
the fallback pipeline or not, we avoid the fallback change inside of
the rendering pipeline.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=31561
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i915')
-rw-r--r-- | src/mesa/drivers/dri/i915/intel_tris.c | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c index 7bcb72f42d0..941c4350ddd 100644 --- a/src/mesa/drivers/dri/i915/intel_tris.c +++ b/src/mesa/drivers/dri/i915/intel_tris.c @@ -1078,6 +1078,13 @@ intelRunPipeline(struct gl_context * ctx) if (ctx->NewState) _mesa_update_state_locked(ctx); + /* We need to get this done before we start the pipeline, or a + * change in the INTEL_FALLBACK() of its intel_draw_buffers() call + * while the pipeline is running will result in mismatched swrast + * map/unmaps, and later assertion failures. + */ + intel_prepare_render(intel); + if (intel->NewGLState) { if (intel->NewGLState & _NEW_TEXTURE) { intel->vtbl.update_texture_state(intel); @@ -1092,7 +1099,9 @@ intelRunPipeline(struct gl_context * ctx) } intel_map_vertex_shader_textures(ctx); + intel->tnl_pipeline_running = true; _tnl_run_pipeline(ctx); + intel->tnl_pipeline_running = false; intel_unmap_vertex_shader_textures(ctx); _mesa_unlock_context_textures(ctx); @@ -1228,6 +1237,8 @@ intelFallback(struct intel_context *intel, GLbitfield bit, GLboolean mode) if (mode) { intel->Fallback |= bit; if (oldfallback == 0) { + assert(!intel->tnl_pipeline_running); + intel_flush(ctx); if (INTEL_DEBUG & DEBUG_FALLBACKS) fprintf(stderr, "ENTER FALLBACK %x: %s\n", @@ -1239,6 +1250,8 @@ intelFallback(struct intel_context *intel, GLbitfield bit, GLboolean mode) else { intel->Fallback &= ~bit; if (oldfallback == bit) { + assert(!intel->tnl_pipeline_running); + _swrast_flush(ctx); if (INTEL_DEBUG & DEBUG_FALLBACKS) fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString(bit)); |