diff options
author | Eric Anholt <[email protected]> | 2009-07-29 12:15:14 -0700 |
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committer | Eric Anholt <[email protected]> | 2009-10-01 14:31:03 -0700 |
commit | 7d4b7460b0e565d0574c00d1d40c426cfebc290d (patch) | |
tree | 29c54c99d6034ca653f46b90e413e82571580d4c /src/mesa/drivers/dri/i915 | |
parent | 96a3c69d48bb7c021181e061d010cca08198ae4c (diff) |
i915: Enable ARB_vertex_shader for both i915 and i830.
Since the TNL is all done in software anyway, it should be the same to
the user who's probably using ARB_vertex_program otherwise, but gives them
a nicer programming environment.
Diffstat (limited to 'src/mesa/drivers/dri/i915')
-rw-r--r-- | src/mesa/drivers/dri/i915/intel_tris.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c index a905455342d..0641e6df9d7 100644 --- a/src/mesa/drivers/dri/i915/intel_tris.c +++ b/src/mesa/drivers/dri/i915/intel_tris.c @@ -1076,7 +1076,9 @@ intelRunPipeline(GLcontext * ctx) intel->NewGLState = 0; } + intel_map_vertex_shader_textures(ctx); _tnl_run_pipeline(ctx); + intel_unmap_vertex_shader_textures(ctx); _mesa_unlock_context_textures(ctx); } |