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authorKenneth Graunke <[email protected]>2011-10-07 12:26:50 -0700
committerKenneth Graunke <[email protected]>2011-10-18 11:38:39 -0700
commit2e5a1a254ed81b1d3efa6064f48183eefac784d0 (patch)
tree0aba873855392f49ad3123c91f97ac2b3789a8eb /src/mesa/drivers/dri/i915/intel_tris.c
parent1b45d68c117d716adb488dcaac16e0834e2471ba (diff)
intel: Convert from GLboolean to 'bool' from stdbool.h.
I initially produced the patch using this bash command: for file in {intel,i915,i965}/*.{c,cpp,h}; do [ ! -h $file ] && sed -i 's/GLboolean/bool/g' $file && sed -i 's/GL_TRUE/true/g' $file && sed -i 's/GL_FALSE/false/g' $file; done Then I manually added #include <stdbool.h> to fix compilation errors, and converted a few functions back to GLboolean that were used in core Mesa's function pointer table to avoid "incompatible pointer" warnings. Finally, I cleaned up some whitespace issues introduced by the change. Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Chad Versace <[email protected]> Acked-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/i915/intel_tris.c')
-rw-r--r--src/mesa/drivers/dri/i915/intel_tris.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c
index 0b7b0873aa7..eb7fb60eb6d 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.c
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -92,7 +92,7 @@ static void intel_start_inline(struct intel_context *intel, uint32_t prim)
intel->vtbl.emit_state(intel);
- intel->no_batch_wrap = GL_TRUE;
+ intel->no_batch_wrap = true;
/*printf("%s *", __progname);*/
@@ -108,7 +108,7 @@ static void intel_start_inline(struct intel_context *intel, uint32_t prim)
OUT_BATCH(0);
ADVANCE_BATCH();
- intel->no_batch_wrap = GL_FALSE;
+ intel->no_batch_wrap = false;
/* printf(">"); */
}
@@ -232,7 +232,7 @@ void intel_flush_prim(struct intel_context *intel)
* depends on the state just emitted. emit_state should be making sure we
* have the space for this.
*/
- intel->no_batch_wrap = GL_TRUE;
+ intel->no_batch_wrap = true;
#if 0
printf("emitting %d..%d=%d vertices size %d\n", offset,
@@ -306,7 +306,7 @@ void intel_flush_prim(struct intel_context *intel)
ADVANCE_BATCH();
}
- intel->no_batch_wrap = GL_FALSE;
+ intel->no_batch_wrap = false;
drm_intel_bo_unreference(vb_bo);
}
@@ -655,7 +655,7 @@ do { \
struct intel_context *intel = intel_context(ctx); \
GLuint color[n] = { 0, }, spec[n] = { 0, }; \
GLuint coloroffset = intel->coloroffset; \
- GLboolean specoffset = intel->specoffset; \
+ bool specoffset = intel->specoffset; \
(void) color; (void) spec; (void) coloroffset; (void) specoffset;
@@ -946,7 +946,7 @@ intelChooseRenderState(struct gl_context * ctx)
struct intel_context *intel = intel_context(ctx);
GLuint flags = ctx->_TriangleCaps;
const struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
- GLboolean have_wpos = (fprog && (fprog->Base.InputsRead & FRAG_BIT_WPOS));
+ bool have_wpos = (fprog && (fprog->Base.InputsRead & FRAG_BIT_WPOS));
GLuint index = 0;
if (INTEL_DEBUG & DEBUG_STATE)
@@ -1211,7 +1211,7 @@ getFallbackString(GLuint bit)
* \param bit one of INTEL_FALLBACK_x flags.
*/
void
-intelFallback(struct intel_context *intel, GLbitfield bit, GLboolean mode)
+intelFallback(struct intel_context *intel, GLbitfield bit, bool mode)
{
struct gl_context *ctx = &intel->ctx;
TNLcontext *tnl = TNL_CONTEXT(ctx);